Reply 120 of 203, by danoon
kevodwyer: Thanks for the tip that OGLJava includes a pure software renderer. That would be pretty cool to some day to play DOS games with 3Dfx without requiring native dll's.
I believe the memory limit of an applet of 32MB. It was hard to get jdosbox to fit in there when configured with 8MB of RAM. I believe most of the memory usage comes from the page tables. There are five arrays (TLB.read, TLB.write, TLB.readhandler, TLB.writehandler and TLB.phys_page) that are each 1048576 long. Assuming I did my math right that is 20MB right there. For non paging games that could easily be reduced.