robertmo wrote:Kippesoep for window you also don't need normal scalers. You can use:
windowresolution=640x480
windowresolution=960x720
windowre […]
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Kippesoep for window you also don't need normal scalers. You can use:
windowresolution=640x480
windowresolution=960x720
windowresolution=1280x960
windowresolution=1600x1200
That's close, but not quite the same. Try setting windowresolution=640x480 and then selecting a higher resolution on Quake for instance. It is then scaled down. Just use normal2x and it'll scale up when needed and nothing down. That also prevents having to hardcode resolution values (which I find a big no-no).
robertmo wrote:The fact that you remember games a bit blury on your monitor was just that you monitor wasn't perfect - but that was not intended by authors of the game.
I know, but most of the people here aren't going for perfection, but for nostalgic authenticity. Not only was my monitor not perfect, but such a thing simply didn't exist. A little bit of blurriness is a fact of life with CRTs. I don't really care about what the authors intended, but to see it now as I did it then, which is the whole point of retro-gaming. To get the proper oldschool experience, it needs to be simulated when using LCDs. So I want a picture that's not obviously blurry, but not 100% sharp either.
robertmo wrote:gulikoza i said 14" not 15" Happy There are no black lines on 14".
That depends on the monitor. I just checked with some 14" monitors I still have lying around. Two of them show faint black lines in 320x200, one of them doesn't. May even be the graphics card that might render as 320x400 or 640x400 instead. (These monitors don't have an OSD that might show the resolution).