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Reply 40 of 47, by kaiser77_1982

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dr.zeissler wrote on 2021-06-18, 06:48:

It's directly supported on some mac-software like Connectix Virtual Game Station (VGS) PS1 Emulator!

VGS is only for software, right?

Reply 41 of 47, by dr.zeissler

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kaiser77_1982 wrote on 2022-03-28, 09:02:
dr.zeissler wrote on 2021-06-18, 06:48:

It's directly supported on some mac-software like Connectix Virtual Game Station (VGS) PS1 Emulator!

VGS is only for software, right?

VGS is a software to "emulate" a playstation1 and it supports ATI rage cards very well. It needs original PS1 Games.
Btw. I really like the texture quality on the rage128pro. To my eyes it looks better than other cards of that time.

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Retro-Gamer 😀 ...on different machines

Reply 42 of 47, by Kahenraz

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The texture quality is good. It's the 16-bit dithering that's awful. You get to choose either noise, which changes constantly, or screen door pattern.

Maybe noise looked better on a CRT. It looks terrible on an LCD though.

Reply 43 of 47, by marxveix

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marxveix wrote on 2018-03-05, 22:20:
There is newer Rage128 driver available for 9x,nt, 2k and xp, driver date is from end of june 2002. […]
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There is newer Rage128 driver available for 9x,nt, 2k and xp, driver date is from end of june 2002.

4.13.01.8006 Windows 98/ME
5.13.01.5016 Windows 2000
6.13.10.5016 Windows XP
4.3.4019 Windows NT 4.0

One of the download links for these:
http://priede.bf.lu.lv/ftp/pub/OS/grafiskasKa … TI/RAGE_128_PRO_/

Link was wrong for the latest drivers available for Rage128Pro, this is correct link and there is diference in these two links.
http://priede.bf.lu.lv/ftp/pub/OS/grafiskasKa … /RAGE_128_PRO_/

31 different MiniGL/OpenGL Win9x files for all Rage 3 cards: Re: ATi RagePro OpenGL files

Reply 44 of 47, by W.x.

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Be careful with results in 32-bit color mode.

You need to turn off 32-bit to 16-bit texture conversion. If you turn it off, you actually lose FPS, but colors on textures you see are actually true 32-bit.
You can see it on your own picture here (under OpenGL settings)
http://imgur.com/iuhFGGm

I was doing tests, and it's ON by default. With older drivers, there is not even that option listed , but it's ON anyways (i've tested two different drivers, and according results, I saw, which option it is, when it's not in Options. So it basically cannot be seen, and it cannot be turned off (at least from menu, I'm sure there is way through registers)

Not sure, if it applies only to OpenGL, but also to Direct3D.

I have feeling, that they auto-turned it on (without being seen) in first versions of drivers, so it adds FPS in GLQuake and Quake 2 results, which were used excessively for testing 3D games. In latests drivers (2002), you can turn off this feature, and actually play with real 32-bit color textures.

I've tried drivers from 2001, and they still don't have option to turn off this feature. I've used drivers from 7-05-2002, and they have checkbow to turn it off.

I did comparsion on 64-bit Ati Rage 128 Pro
GLQuake timedemo 1 Fullscreen, Windows 98 SE, drivers from 07-05-2002.

Resolution+Color depth - 32bit->16bit conversion checked - 32bit->16bit conversion unchecked
1024x768x32 - 36.5 fps - 32.4 fps
1024x768x16 - 43.0 fps - no change
800x600x32 - 55.2 fps - 48.3 fps
800x600x16 - 61.8 fps - no change

and here Ati Rage Fury Pro (128-bit)
1024x768x32 - 48.4 fps - 43.2 fps
1024x768x16 - 49.5 fps
800x600x32 - 71.3 fps - 63.6 fps
800x600x16 - 73.3 fps

Reply 45 of 47, by marxveix

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W.x. wrote on 2024-04-29, 03:41:
Be careful with results in 32-bit color mode. […]
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Be careful with results in 32-bit color mode.

You need to turn off 32-bit to 16-bit texture conversion. If you turn it off, you actually lose FPS, but colors on textures you see are actually true 32-bit.
You can see it on your own picture here (under OpenGL settings)
http://imgur.com/iuhFGGm

I was doing tests, and it's ON by default. With older drivers, there is not even that option listed , but it's ON anyways (i've tested two different drivers, and according results, I saw, which option it is, when it's not in Options. So it basically cannot be seen, and it cannot be turned off (at least from menu, I'm sure there is way through registers)

Not sure, if it applies only to OpenGL, but also to Direct3D.

I have feeling, that they auto-turned it on (without being seen) in first versions of drivers, so it adds FPS in GLQuake and Quake 2 results, which were used excessively for testing 3D games. In latests drivers (2002), you can turn off this feature, and actually play with real 32-bit color textures.

I've tried drivers from 2001, and they still don't have option to turn off this feature. I've used drivers from 7-05-2002, and they have checkbow to turn it off.

I did comparsion on 64-bit Ati Rage 128 Pro
GLQuake timedemo 1 Fullscreen, Windows 98 SE, drivers from 07-05-2002.

Resolution+Color depth - 32bit->16bit conversion checked - 32bit->16bit conversion unchecked
1024x768x32 - 36.5 fps - 32.4 fps
1024x768x16 - 43.0 fps - no change
800x600x32 - 55.2 fps - 48.3 fps
800x600x16 - 61.8 fps - no change

and here Ati Rage Fury Pro (128-bit)
1024x768x32 - 48.4 fps - 43.2 fps
1024x768x16 - 49.5 fps
800x600x32 - 71.3 fps - 63.6 fps
800x600x16 - 73.3 fps

What driver version you are using? I know that the latest DX8 beta driver (4.13.01.8006 from 2002/06/27 also supports 8-bit palleted textures @ D3D). Older DX8 driver 4.13.7192 does not support palleted textures, also many DX6 and DX7 drivers work with 8-bit palleted textures, but not all.

4.13.01.8006 driver download:
https://soggi.org/drivers/ati.htm

31 different MiniGL/OpenGL Win9x files for all Rage 3 cards: Re: ATi RagePro OpenGL files

Reply 46 of 47, by W.x.

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marxveix wrote on 2024-05-01, 14:33:

What driver version you are using? I know that the latest DX8 beta driver (4.13.01.8006 from 2002/06/27 also supports 8-bit palleted textures @ D3D). Older DX8 driver 4.13.7192 does not support palleted textures, also many DX6 and DX7 drivers work with 8-bit palleted textures, but not all.

Not sure, but they are marked as "Ati enhanced" drivers from 07-05-2002. I have them installed, but don't know the number of drivers. But I've tried more of them, and older didn't have this checkbox. According benchmark results, it was enabled.

Reply 47 of 47, by marxveix

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W.x. wrote on 2024-05-02, 23:49:
marxveix wrote on 2024-05-01, 14:33:

What driver version you are using? I know that the latest DX8 beta driver (4.13.01.8006 from 2002/06/27 also supports 8-bit palleted textures @ D3D). Older DX8 driver 4.13.7192 does not support palleted textures, also many DX6 and DX7 drivers work with 8-bit palleted textures, but not all.

Not sure, but they are marked as "Ati enhanced" drivers from 07-05-2002. I have them installed, but don't know the number of drivers. But I've tried more of them, and older didn't have this checkbox. According benchmark results, it was enabled.

Open up ATi Options or DxDiag Dispaly tab and it should be visible there:
Example here: https://www.ixbt.com/video/ati-furymaxx/drivers3.jpg

Can you upload or share download link of this driver if its Win9x driver?

31 different MiniGL/OpenGL Win9x files for all Rage 3 cards: Re: ATi RagePro OpenGL files