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Re: Windows Me - "Misunderstood Edition"

in Milliways
WinME really could have served its purpose, but I feel like MS killed it on purpose. That's how I see it too. I think this was done to prevent Windows XP from getting a bad reputation because it no longer had a proper DOS mode. By passing the buck to Windows Millennium and making it clear once and …

Re: SVGA/VESA programming

I gave your reply more attention than any reply to a dead, two-year-old thread deserved. In particular, you didn't read my comment above where i said: All other animations were not performed by changing colors, but in the classic way by changing pixel values. So you weren't paying attention. So …

Re: SVGA/VESA programming

And the trains and aircrafts had the highest priority. And the rest simply didn't move at all. Except when scrolling. Do you not see how the individual windows all follow their respective vehicles as they travel? That's not color cycling. You could fill the screen with those and it wouldn't have …

Re: SVGA/VESA programming

Color cycling doesn't explain how it can scroll the entire map so smoothly. Panning and a lower framerate does. It explains exactly this: ... with so much happening in bustling cities... Afair Transport Tycoon did water with palette cycling, everything else was VLB brute force. I dont think it is …

Re: Windows Me - "Misunderstood Edition"

in Milliways
Back in 2000 were there actually many users who wanted, cared about or even know what native DOS mode was? Those who came from the DOS era and still used MS-DOS 3.x, 5.0 and 6.x certainly knew it. I would include myself in this, for example. But that is not the point. It was more the case that real …

Re: Windows Me - "Misunderstood Edition"

in Milliways
Another advantage was the installer. There was something better about the graphics mode setting. Unfortunately I can't remember what it was exactly. Maybe using VESA at a higher resolution with more colors by default? That'd be the second stage after the first reboot where the detected graphics …

Re: SVGA/VESA programming

Or is it okay to draw all the screen for every frame? Background, sprites and all? It did work in VGA 320x200, I think even on a 486, but that was less than 1/2 of the pixels. I am afraid it would give me like 5-10 FPS on the Pentium, if even that many. You have to try. I always use this double …

Does Zone 66 use VCPI or some sort of Unreal mode?

in DOS
Does anyone know if Zone 66 uses Virtual Control Program Interface (VCPI) or Unreal mode? What I've already found out is that Zone 66 runs in protected mode and is incompatible with OS/2 and Windows, meaning it doesn't use a DPMI server.

Re: Technically impressive FM synth music

in Milliways
I like the following too: 1869 (1992) Intro [Adlib, OPL2, YM3812] https://www.youtube.com/watch?v=7NJ5Rv1ltOs Burntime (1993) Intro [SB16, OPL3, YMF289B-S] https://www.youtube.com/watch?v=S6TtsRH9VyA By the way, does anyone know how the YM3420BF (OPU) compares to the YM3812 (OPL2)? The YM3420BF was …

Re: Windows Me - "Misunderstood Edition"

in Milliways
-Ali Aladdin V boards have an interesting bug with nUSB and 98SE. Specifically, if you boot your system with a USB flash drive plugged in, the system automatically assigns Drive Letter D: to the flash drive, usually giving your optical drive the Drive Letter E: or whichever is available. So, you …

Re: Batch for running software in DOS

Things like this need to be solved with a boot menu. I had a boot menu with about 5-6 entries where I could cover all cases (with and without XMS, EMS, CD-ROM, Win3.1, etc.). The problem with a boot menu is that you're forced to make a choice on start, and you could pick a game that will require …

Re: Batch for running software in DOS

I wish there was a reference online to all these commands from DOS which indicated when the command itself and various parameters were introduced, I often find myself having to look this stuff up! I agree, such a reference would be very helpful. My recollection is that you need to put quotes on …

Re: Batch for running software in DOS

SScorpio wrote on 2024-03-29, 16:47: Any issue is some game need specific memory manager loaded, or some don't work with them at all. Things like this need to be solved with a boot menu. I had a boot menu with about 5-6 entries where I could cover all cases (with and without XMS, EMS, CD-ROM, Win3 …

Re: Batch for running software in DOS

then having game specific variables get populated and used, based on what the user picks. How does the picking part work? Using the CHOICE command, which was only introduced in MS-DOS 6? Accepting a command-line parameter, which means you have to type more? Or something nicer? Sorry if I missed …

Re: Batch for running software in DOS

One could do this: set PATH=c:\dos set PATH=%PATH%;c:\bin set PATH=%PATH%;c:\windows This works in MS-DOS 5 at least. You can't execute set commands that expand a variable like that at the prompt though, it only works in batch files (thanks to whoever pointed this out in a post somewhere). That's …

Re: Batch for running software in DOS

By the way, the suggestion to increase the permitted size of the environment variables so that the PATH variable can be longer becomes quite ugly if you then want to edit the PATH variable in the AUTOEXEC.BAT with EDIT from MS-DOS 6.x to add about 60 game folders. Although EDIT allows you to read …

Re: Batch for running software in DOS

At least with DA5, it (the launcher) does not close. It remains in memory as a TSR, and initiates programs with a private shell. This allows it to 100% catch program termination, as the program returns to shell, which it traps, and then cleans up for. The amount of memory is very small, just a few …

Re: Batch for running software in DOS

There are other issues one will come into contact with, concerning batch files, such as some programs not resuming batch execution after termination, which CAN be a dealbreaker, especially if you are doing something clever to make them run, such as emulating a cdrom with an iso file, since you wont …

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