First post, by [Ben]
Hi everybody,
Freshly arrived on DosBox but it's been a while since I played my first game ... (prince of persia 1, I was 6)
So here is my problem : DosBox is PERFECT for all BUT fullscreen on TFT ...
I bought one recently (15" in second hand). Since the resolution is blocked to 1024x768, I wonder how to keep my pixels sharp and keep my old games look LIKE they were ... (pixelised 😁 )
So i Launched my DosBox and some tests later, I conclude to this :
[sdl]
# fullscreen -- Start dosbox directly in fullscreen.
# fulldouble -- Use double buffering in fullscreen.
# fullfixed -- Don't resize the screen when in fullscreen.
# fullresolution -- What resolution to use for fullscreen, use together with fullfixed.
# output -- What to use for output: surface,overlay,opengl,openglnb,ddraw.
# hwscale -- Extra scaling of window if the output device supports hardware scaling.
# autolock -- Mouse will automatically lock, if you click on the screen.
# sensitiviy -- Mouse sensitivity.
# waitonerror -- Wait before closing the console if dosbox has an error.
# priority -- Priority levels for dosbox: lower,normal,higher,highest.
# Second entry behind the comma is for when dosbox is not focused/minimized.
# mapperfile -- File used to load/save the key/event mappings from.
fullscreen=true
fulldouble=true
fullfixed=true
fullresolution=1024x768
output=surface
hwscale=3.00
autolock=true
sensitivity=100
waitonerror=true
priority=higher,normal
mapperfile=mapper.txt
[dosbox]
# language -- Select another language file.
# memsize -- Amount of memory dosbox has in megabytes.
# machine -- The type of machine tries to emulate:hercules,cga,tandy,vga.
# captures -- Directory where things like wave,midi,screenshot get captured.
language=
machine=vga
captures=capture
memsize=16
[render]
# frameskip -- How many frames dosbox skips before drawing one.
# aspect -- Do aspect correction.
# scaler -- Scaler used to enlarge/enhance low resolution modes.
# Supported are none,normal2x,advmame2x,advmame3x,advinterp2x,interp2x,tv2x.
frameskip=0
aspect=false
scaler=normal2x
THIS is the way it fits the best the way I want it to run !
To illustrate this, here is two screenshots. The first is what i Get, and the second is what I want ... but with NO blurring or D3D-smoothing effects : I WANT MY PIXELS 😁
I saw the HiEnd3d page and it looks amazing to me !
I think the mode I want is the "nearest neighbour 3x" (or 4x) ... But for the future (17" and 19" TFT, hq4x will fit perfectly, but to keep our ORIGINAL feelings with games, i still think that the "nearest neighbour 4x" will be perfect for old crapy DosBox fans like me 😁
So to summarize : I want my games in "normal3x" mode (does not exist) or in "nearest neighbour 3x" ...
And for my future or richer 17" or 19" TFT owners ( 🤣 ), hq2x, hq3x and hq4x would solve ALL the problems that we got with bad D3D foggy effect on pixels
😠
Thanks to all of you ! (sorry, I don't speak and write English very well, but I come from Belgium - French speaking side :p)
My screens (sorry if I break the layout, tell me and i will change it into hyperlinks)
Best image I can get with no effects :
Best quality but not max size
Like I want it :
Best quality but max possible size with no blurring (multiple of 320x200 = 960x600)
Please notice that i tried SO many ways to change it like I want, but it failed (overlay, opengl goes blurred on TFT...)
del *.*