VOGONS


First post, by Bambo

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I've got a problem with The Elder Scrolls Chapter One: Arena (CD Version)

This game is quite resorce demanding - when I want to play with maximal view distance I need cycles == max (or at least ~50.000) for smooth gameplay

But when I play above 12.000 cycles (12.000 cycles == 486DX 33 Mhz according to Norton Sysinfo 8.0) the game gets some serious glitches
(Super fast animations & running speed, hyper responsive menues etc.)

This is quite a dilemma: When I set it to a fast CPU, the game glitches but when I set it to 12.000 I get serious slowdowns (especially inside certain buildings) even on minimal viewing distance!

System:
Core2Duo 8200
2 GB RAM
Win 7 64bit
Radeon 4850 512MB VRAM
Dosbox 0.74
Resolution 1600x1200 @ ddraw (it the same with "original" @ surface)
core=dynamic
cputype=auto
cycles=12000
etc.

Reply 2 of 4, by greywolf

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Have you tried "output=overlay"?
For my Arena configuration, this makes a difference, compared to "output=surface". With "cycles=25000" and details on max, Arena runs quite smoothly.
Regarding hardware and OS, I'm using a 4GB RAM Vista PC with resolution 1280x1024 and a Radeon 3750.

Reply 4 of 4, by greywolf

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Here a quote from the 1.06 patch notes (i.e. this is independant of DOSBOX):

"A Pentium slowdown has been included in the patch. To slow down game play for a Pentium, type:
arena -delay:#
at the DOS prompt, where # is an integer between 1 and 9. 1 causes the
least delay, 9 causes the most delay. We recommend 4 as a good speed.
If, after starting the game on your Pentium using this feature, you find
the speed still is not right, you may adjust the delay using the + and -
keys."

I'm not using the delay parameter myself as I'm happy with the performance of Arena, but you may wish to experiment with it.
If you do - let's know how it works.