vogons - very old games on new systems Last Visit : never :: 2013-5-22 @ 03:56 pm : Now
?FAQ sSearch mMemberlist uUsergroups
rRegister pProfile "Messages lLog in
View posts : unanswered
Forum Index :: DOSBox Multiplayer ::
up IPXNET and routers for multiplayer (with diagram!)
Reply with quote IPXNET and routers for multiplayer (with diagram!) :: 2010-6-28 @ 08:19 pm
Kolrad
Newbie
no avatar
Joined: 2010-06-28
Posts: 3
Hi, everyone. I've been having trouble getting an IPX connection to work, and I thought I'd ask here. Hopefully this will make enough sense to be useful.

My ultimate goal is to be able to play multiplayer Master of Orion II with my friends. I've got the game running very nicely in DOSbox, but before I do anything in the game, I have to establish an IPX connection with my opponent.

Here's the promised diagram:
user image

The computers in my house are all connected to the same router by a wireless network. No matter what computer you use, when you go to whatismyisp.com, it gives you the same IP address, which I assume must be the router's IP.

I've figured out that one reason an IPX connection won't work over the Internet is that our router is configured to assign each computer dynamic IPs. One moment it may be xxx.xxx.xxx.100. The next it will be xxx.xxx.xxx.104. And so on.

The solution I came up with was to use a physical cable to connect my laptop to the router. I used the Network and Sharing Center settings on my computer to make it so that any time I connect to the router with the cable, it will always have the same IP address. (xxx.xxx.xxx.99)

One last thing: According to these instructions, port 213 needs to be open in order to get an IPX connection through a router. So I changed the settings on my router to tell it to forward port 213 for the IP address xxx.xxx.xxx.99.

My problem is that the connection is still not working. I have been testing by trying to set up an IPX connection between my computer (connected to the router by cable) and my brother's computer (connected by wireless network). It doesn't seem to matter whether I make my computer or my brother's computer the server. It just says "Connection to xxx.xxx.xxx.xxx failed."

I'm actually not entirely clear what IP address I need to be using in the "ipx connect" command anyway. Do I use the IP address of the router I found on whatismyip.com, or do I use the local IP I gave my computer when I use the cable? Neither one seems to work, though.

Is the problem that our computers are both using the same router? It would be nice to be able to play multiplayer with people whether it's in the same building or with someone on the Internet. I was excited to read the thread about someone setting up a dedicated IPX server; I hope he is able to finish it, because that would be cool!

But until then, I'd appreciate any help you could offer on getting an IPX connection to work under the situation in the diagram. If I've left out any crucial information, just ask me.

Thanks!
-- Kolrad
Post new topicReply to topic
Offline
Reply with quote Re: IPXNET and routers for multiplayer (with diagram!) :: 2010-6-28 @ 09:08 pm
DosFreak
Freaky Ram Thing
[avatar]
Joined: 2002-06-30
Posts: 8338
Location: Your Head
You should worry about getting multiplayer working internally before you try to troubleshoot playing over the internet.

Before doing anything with DOSBox verify that "ping" and file sharing work between the computers you want to use.

It's possible you may need to open the port on the firewall on the Windows computer acting as the server which may be why the client is getting the "Connection failed" error.

_________________
Game Acronym List
DosBox CVS Builds
DosBox Feature Request Thread
DosBox FAQ
PC Game Compatibility List
DOSBox Video Tutorial
Quote:
John Bender: Without lamps there'd be no light.
Post new topicReply to topic
Offline
Reply with quote Re: IPXNET and routers for multiplayer (with diagram!) :: 2010-6-29 @ 05:06 am
Kolrad
Newbie
no avatar
Joined: 2010-06-28
Posts: 3
You were right! I had forgotten to make an exception in my computer's security program for that port. I just tried starting a game against my brother, and it worked just fine. The game moved a lot slower on his computer, but I think that's because his processor isn't as good and he left a bunch of other programs running.

Great program! I'll be interested to see if it works over the Internet as well. Thanks!
Post new topicReply to topic
Offline
Reply with quote Re: IPXNET and routers for multiplayer (with diagram!) :: 2010-7-04 @ 07:16 pm
Kolrad
Newbie
no avatar
Joined: 2010-06-28
Posts: 3
I have gotten the connection to work both with players on the same local network and over the Internet, and with combinations of the two.

I do have a new question, though. Right now, I'm still using a physical cable to connect my computer (the one running the IPX server) to the router. My computer is set to always use the same local IP address whenever I connect it with a cable.

The thing I'm wondering, though, is why this doesn't work with a wireless connection. I get that the router assigns a different local IP to each wireless connection that's made, so one time my computer might be xxx.xxx.xxx.101, but the next time it might be xxx.xxx.xxx.104. But once a connection is established, it shouldn't change, right?

Shouldn't others be able to connect to my IPX server by connecting to whatever the computer's local IP is at the time? But I've tried this, and it always results in a "Connection failed."

Thanks for the help-- just curious whether it's possible to run the server without the cable.
Post new topicReply to topic
Offline
Reply with quote Re: IPXNET and routers for multiplayer (with diagram!) :: 2010-7-04 @ 07:52 pm
Qbix
DOSBox Author
[avatar]
Joined: 2002-11-27
Posts: 9405
Location: Fryslan
have the ports been forwarded to right internal ip ?
(as the ip is different)

DOSBox doesn't care about your network card. all it knows are ips

_________________
Water flows down the stream
How to ask questions the smart way!
Post new topicReply to topic
Hidden
page 1 of 1
All times are GMT
Moderate
Quick Reply & Options
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Powered by phpBB © 2001-2003 phpBB Group.
vogons and vogons site design and content herein is under a creative commons license 2002-2003 zetafleet.dom.
This site hosts no abandonware. There is no material that is knowingly illegal here.
zetafleet.dom will not be held responsible for users' posts.
This disclaimer is brought to you thanks to the BSA.