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| Forum Index :: Windows :: | |
Help with the 7th guest on XP
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Help with the 7th guest on XP :: 2002-8-29 @ 02:58 am
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Unregistered Guest |
I'm trying to get the 7th guest running for my girlfriend. When I try to run the game it crashes to the desktop and says that the NTVDM CPU has encountered an illegal instruction. I have launchpad installed and have tried tweaking a few things like mscdex support but nothing seems to fix the problem. Any help would be appreciated.
Platypus |
:: 2002-8-29 @ 03:52 am
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Snover l33t++ Joined: 2002-06-30 Posts: 5204 Location: You are likely to be eaten by a grue. |
Uh, yeah. Seventh Guest and Eleventh Hour will *NOT* run under NT/2K/XP. Believe me. I've tried. Doesn't work. Won't work. Can't work. Uses too many stupid direct hardware interface calls. Hell, I had a hard enough time getting The Eleventh Hour working under 9x, and even then the audio on the video was all clicky and nasty. There was a port of the Groovie engine to DirectX, but I tried it and it, err, didn't work either. Actually seemed to work WORSE, but I'm not going to let you quote me on that.
Anyway, to summarize, it won't run, so stop trying. The end. _________________ Colin Snover |
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:: 2002-8-29 @ 06:57 pm
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Unregistered Guest |
I got 7th Guest to work..I think it's the sound card.
Mine is an Aureal Vortex2 and I ran it under setting SoundBlaster.. |
:: 2002-8-30 @ 12:30 am
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Snover l33t++ Joined: 2002-06-30 Posts: 5204 Location: You are likely to be eaten by a grue. |
It doesn't matter. VDMSound is all emulated. Unless you're not using VDMSound... _________________ Colin Snover |
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:: 2002-9-06 @ 02:42 pm
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edelbeb Newbie Joined: 2002-07-24 Posts: 69 |
I'm running t7g using WinXP home and an Audigy Soundcard without problems. One catch. I downloaded a patch for running the program from Win95. I'll need to wait until I'm home (late tonight), but I can email it to anyone who needs it. If I can remember or find the URL that I downloaded it from, I'll post it here, but it was a tough patch to find. |
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:: 2002-9-06 @ 02:53 pm
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edelbeb Newbie Joined: 2002-07-24 Posts: 69 |
I found the URL for the patch. The patched game does not need or use VDMSound, but instead uses directx. Make sure to read the readme file in the patch. Try:
http://begin2end.gitagrrl.com/downloads...hguest.zip I've read of a similar patch for the 11th Guest, but I don't own that game, so I haven't hunted the patch down Last edited by edelbeb on 2002-9-06 @ 06:08 pm; edited 1 time in total |
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:: 2002-9-06 @ 09:38 pm
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Snover l33t++ Joined: 2002-06-30 Posts: 5204 Location: You are likely to be eaten by a grue. |
The 11th Hour Windows patch runs waaaaayyyyyyy too fast. (It depends on CPU timing -- the same as OLD, OLD DOS games! Stupidity!) Does the 7th Guest patch exhibit the same problem? _________________ Colin Snover |
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:: 2002-9-07 @ 03:36 am
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edelbeb Newbie Joined: 2002-07-24 Posts: 69 |
I've only played a limited amount with the patch, but it seems to fun fine. I haven't noticed any speed issues. However, the cut seens are about the only scenes in T7G where an insanely fast speed might cause a problem. The cut scenes run at the correct speed. As for moving from one point to another, the faster the better as far as I'm concerned. Here too, however, the speed of the patched T7G seems pretty normal. |
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:: 2002-9-08 @ 01:26 am
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Snover l33t++ Joined: 2002-06-30 Posts: 5204 Location: You are likely to be eaten by a grue. |
I forgot to mention the 11th Hour Windows interpreter also crashes really easily. ![]() _________________ Colin Snover |
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:: 2002-9-08 @ 04:03 am
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edelbeb Newbie Joined: 2002-07-24 Posts: 69 |
T7G with the directx patch has been stable so far. |
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:: 2002-9-10 @ 04:25 am
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Snover l33t++ Joined: 2002-06-30 Posts: 5204 Location: You are likely to be eaten by a grue. |
It sounds like The Seventh Guest is pretty reliable. Question is: have you tried The Eleventh Hour's Windows interpreter? *eg*
Also, moving this to Guide > Windows. _________________ Colin Snover |
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:: 2002-9-10 @ 11:59 am
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edelbeb Newbie Joined: 2002-07-24 Posts: 69 |
I don't have the 11th Hour, so I haven't tried the Windows interpretor for that game. About the only reason I was interested in the 7th Guest is because, several years ago, I was nearly finished (working on the microscope puzzle) when I heard a horrible grinding noise from the hard drive. I don't generally back up saved games, and I never got around to reworking all the puzzles to that point. I'm glad that if I get a chance, however, I can actually go back and finish the game. |
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:: 2002-9-11 @ 08:15 pm
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Snover l33t++ Joined: 2002-06-30 Posts: 5204 Location: You are likely to be eaten by a grue. |
*heh* Grinding noises mean double-plus FUN! _________________ Colin Snover |
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:: 2002-9-14 @ 01:33 am
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Banquo Newbie Joined: 2002-09-14 Posts: 48 |
I have both of the games. Here are my experiences running them with Windows 98 and Windows XP.
The 7th Guest - Runs just fine with the DirectX patch. The 11th Hour - Runs a bit too fast with the patch, especially the title screens. The movies play normally, and I could find no other issues with the game. http://www.computerhope.org/download/ga...gwinnv.zip ftp.gamesdomain.co.uk/pub/patches/pc/ge...11h242.zip |
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:: 2002-9-14 @ 03:05 pm
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Snover l33t++ Joined: 2002-06-30 Posts: 5204 Location: You are likely to be eaten by a grue. |
Banquo - your 11H didn't crash when trying to load the bookshelf puzzle in the library? _________________ Colin Snover |
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:: 2002-9-15 @ 01:44 am
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Banquo Newbie Joined: 2002-09-14 Posts: 48 |
I have not played through the whole game since getting XP but I will try that puzzle and let you know if it works for me. |
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:: 2002-9-15 @ 01:53 am
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Snover l33t++ Joined: 2002-06-30 Posts: 5204 Location: You are likely to be eaten by a grue. |
Thanks, mate! I'd be most definitely interested to hear what happens.
Also, does anyone know of a program that JUST slows down DirectX, and not the entire system? (I'm not even talking about eating up clock cycles like other slow-down utils do, I'm talking about making some call or something to DX to get it to slow down. But then, I don't know much about the DX API, so I could be way off thinking there would be a way to do this.) _________________ Colin Snover |
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:: 2002-9-15 @ 02:03 am
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Banquo Newbie Joined: 2002-09-14 Posts: 48 |
I just tried the puzzle and aside from running too fast it works fine. No crashes anyway.
I also tried running it with VDMSound again but I can't get past the video mode error. These are two of my favorite games so I'll keep working with them and if I make any progress I'll post it here. |
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:: 2002-9-15 @ 02:12 am
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DosFreak Freaky Ram Thing Joined: 2002-06-30 Posts: 8338 Location: Your Head |
Snover wrote: Thanks, mate! I'd be most definitely interested to hear what happens. Also, does anyone know of a program that JUST slows down DirectX, and not the entire system? (I'm not even talking about eating up clock cycles like other slow-down utils do, I'm talking about making some call or something to DX to get it to slow down. But then, I don't know much about the DX API, so I could be way off thinking there would be a way to do this.) heh. Turning on AA/Ansio would be the simplest way but for such old games I doubt it would even work. Not even sure if 7th/11th even use D3D... _________________ Game Acronym List DosBox CVS Builds DosBox Feature Request Thread DosBox FAQ PC Game Compatibility List DOSBox Video Tutorial Quote: John Bender: Without lamps there'd be no light.
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:: 2002-9-15 @ 04:06 am
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Snover l33t++ Joined: 2002-06-30 Posts: 5204 Location: You are likely to be eaten by a grue. |
I'm almost certain they just use DirectDraw and DirectSound, since all the scenes are prerendered and they need no 3D area. _________________ Colin Snover |
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