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up Bio Menace 0.65
Reply with quote Bio Menace 0.65 :: 2006-3-30 @ 09:54 am
avatar_58
Mysterious Stranger
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For some reason Bio menace is broken in 0.65 and the game crashes at the slime-kill in the beginning. Sweatdrop Some reason why? I tried disabling ems but it doesn't fix it anymore either.
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Reply with quote Re: Bio Menace 0.65 :: 2006-3-30 @ 09:56 am
Qbix
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really ?
does the included fix still work ?

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Reply with quote Re: Bio Menace 0.65 :: 2006-3-30 @ 10:08 am
avatar_58
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I'm not sure what you mean? Surprised
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Reply with quote Re: Bio Menace 0.65 :: 2006-3-30 @ 10:17 am
Qbix
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biomenace download from 3d realms comes with a fix.

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Reply with quote Re: Bio Menace 0.65 :: 2006-3-30 @ 10:20 am
avatar_58
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Qbix wrote:
biomenace download from 3d realms comes with a fix.


Oh, sorry I didn't notice. I never had to use it before. I just tried it and no, it didn't help. Depressed Stilll crashes on level 1.
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Reply with quote Re: Bio Menace 0.65 :: 2006-3-30 @ 10:27 am
Qbix
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hmm weird. We didn't change that much to that part of the code recently.
Oh well Sad.

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Reply with quote Re: Bio Menace 0.65 :: 2006-3-30 @ 10:29 am
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Fix one thing, break another I guess.....Sad
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Reply with quote Re: Bio Menace 0.65 :: 2006-3-31 @ 08:48 pm
rcblanke
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Hi guys,

The bug was introduced in this change (you couldn't have said it better, avatar_58 Wink):

Code:
2006-03-07 22:08  c2woody

   * src/dos/dos_memory.cpp: move int3 default handler a bit (work
   around bug in Alien Incident)


You may want to use YKHWong's latest build which is from a date before the change. Unfortunately, his build seems to have a problem elsewhere; when climbing up on the first ladder, the lower part of the screen flashes like mad, a problem which the 'plain 2006-03-06 CVS' does not have.

Regards,
Ronald
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Reply with quote Re: Bio Menace 0.65 :: 2006-4-01 @ 12:01 am
avatar_58
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rcblanke wrote:

You may want to use YKHWong's latest build which is from a date before the change. Unfortunately, his build seems to have a problem elsewhere; when climbing up on the first ladder, the lower part of the screen flashes like mad, a problem which the 'plain 2006-03-06 CVS' does not have.

Regards,
Ronald


Tried toggling the "SVGA Compatibility Fix" in the game's options? That used to fix any jerking back in dos days.
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Reply with quote Re: Bio Menace 0.65 :: 2006-4-01 @ 12:22 am
rcblanke
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Didn't think about that, you're right: that game setting seems to fix the flickering!
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Reply with quote Re: Bio Menace 0.65 :: 2006-4-01 @ 08:19 am
avatar_58
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Well as a precaution I keep many versions of dosbox, so I still have the version it works with. If D-fend gets updated, having a setting to choose a version of dosbox by directory would really be nice.
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Reply with quote Re: Bio Menace 0.65 :: 2006-4-03 @ 07:34 pm
DarkUfrades
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Is the "fix" you are using prior to playing Bio Menace the "biopatch"? You need to open the biopatch prior to playing Bio Menace, otherwise it will not work.

Once you have the Bio Menace folder mounted, you open "biopatch" after which it will say "Dosbox Bio Menace 1-2-3 patch active". Then you can play any of the episodes without any problems.

If you are doing that then someone else might know what's wrong.
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Reply with quote Re: Bio Menace 0.65 :: 2006-4-03 @ 07:49 pm
Qbix
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the bug is triggered by something else then that is fixed by the biopatch.
I created an updated biopatch which works with both 0.63 and 0.65

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Reply with quote Re: Bio Menace 0.65 :: 2006-4-04 @ 02:50 am
avatar_58
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Qbix wrote:
the bug is triggered by something else then that is fixed by the biopatch.
I created an updated biopatch which works with both 0.63 and 0.65


Any plans on recreating the release, or will this be something I'll have to get in a CVS build?
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Reply with quote Re: Bio Menace 0.65 :: 2006-4-04 @ 06:43 am
Qbix
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well the new biopatch itself (just like the one in the biomenace archive) can be downloaded if I attach it to the forum. I could send it to you to test it out if you want.

The release will not be recreated for that matter.(considering the game self is bugged. (the good old stacks=9,256 hides the bug. Perharps I'll post some more about one day)).

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Reply with quote Re: Bio Menace 0.65 :: 2006-4-04 @ 07:58 am
avatar_58
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Qbix wrote:
The release will not be recreated for that matter.(considering the game self is bugged. (the good old stacks=9,256 hides the bug. Perharps I'll post some more about one day)).


Good point. How do you go about using the 'stacks' fix anyway? Without a config.sys I assumed it wasn't possible.
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Reply with quote Re: Bio Menace 0.65 :: 2006-4-04 @ 08:07 am
wd
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When setting stacks to something different than 0,0, dos provides
stack space for some interrupts, thus redirects those (like int1,int2)
to low dos memory locations, previously they pointed into the rom.
That broken list implementation of BioMenace does some checks
against those interrupt vectors (which they think is their last element
in some list...).
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Reply with quote Re: Bio Menace 0.65 :: 2006-4-04 @ 08:54 am
rcblanke
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Qbix: Please? Pretty please? Please pretty please with sugar on top? Very Happy
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Reply with quote Re: Bio Menace 0.65 :: 2006-4-04 @ 07:13 pm
Qbix
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Here you go.
bio.rar (180bytes) - Downloaded 593 Time(s)
here it is.

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Reply with quote Re: Bio Menace 0.65 :: 2006-4-05 @ 04:56 am
avatar_58
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Qbix wrote:
Here you go.


Excellent work my friend

/wayne
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