Reply 20 of 25, by dosmuffin
The whole point of making a CD audio only rip was so that I could stay away from virtual drive mounting 😉
The whole point of making a CD audio only rip was so that I could stay away from virtual drive mounting 😉
A question about this... the example in the wiki and the cuegenerator tool that some forum members done just wipes out all the information from the PREGAP and INDEX of the previous cuesheet if any. Is that really how it's supposed to be done? Isn't that information important.
The audio for Betrayal at Krondor CD will fail with CUE/ISO/OGG with that info in the CUE. Without it it works.
It seems the wiki is 'correct in principle' that the length information is redundant because ogg (ofc) has its own length info that imgmount can query, what i'm curious about is what could be causing those bugs. Can games ask for redbook audio bytes not by length by 'raw' bytes?
Or is it something in the ogg query libraries used that is returning fucked up length?
This happens in wake of the ravager too, the thunder sound effects are cut off there.
edit: never mind this, there is a patch 1.1 that solves this and it happened anyway with a original bin+cue
edit: removed totally wrong information, nothing to see here 😵
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