First post, by Rikintosh
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I'm trying to create an optimized build of GTA3 to run on these video cards. I know it seems stupid, or a waste of time, but the reviews at the time massively point out the fact that GTA3 had very high specifications for the time, and I agree with that. This made me remember, that a long, long time ago, I tried running GTA3 on a Compaq laptop that had an 8MB ATI RAGE video card, and I don't remember how, but the game started, running with a terrible frame rate, and missing textures (which at that time led me to record a video and put it on YouTube, but unfortunately I lost that channel), I have already created many popular mods for optimizing games, so I had the idea of trying to play with that.
The problem is that I didn't find any in-depth documentation on how the game engine calculates optimization (the game investigates the graphics card's capabilities, and then converts all its textures to a raster format that the video card understands). The game does not have any texture compression (DXT), which is another big reason for the poor performance. I believe that optimizing the textures is the first step, but my doubt is:
Were these 8MB video cards already capable of working with DXT compression? I remember seeing S3 and Sis cards being able to use SRT in the late 90s, but what about ATI?
Take a look at my blog: http://rikintosh.blogspot.com
My Youtube channel: https://www.youtube.com/channel/UCfRUbxkBmEihBEkIK32Hilg