VOGONS


First post, by ImmortalGangsta2004

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I've been wondering, does anyone know what sound format the VGA version of Space Quest 1 uses for digital sounds? At first I assumed it was the same as Space Quest IV which came out around the same time. I couldn't find any AUD files in the SQ1VGA folder, and I don't know what to do.

Reply 3 of 10, by Spikey

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Since I have the master files for SQ1VGA's SFX, I can tell you:
- there's 49 digital sound effects, at least in the master collection. I haven't gone through them all to see if any are unused, dupes etc
- there seems to be 36 digital sound effects in my in-game records
- the original file format of the digital FX was SMP, which was changed to WAV and then compressed with an equivalent MIDI using Sierra's SND format, similar to how the game's Roland MT-32 and other MIDI files (MIDI->SND in that case, for effects SMP->WAV, then WAV+MIDI->SND). For those players not using SB effects, a MIDI version was made, although sometimes a blank/dummy MIDI file was used for effects using vocal samples like Roger screaming.

The game was composed both musically and effect-wise for the Roland MT-32, with digital audio sounds added late - one timestamp shows the same month as the game release, and most were finalised in the last 2-3 months.

If there's further questions, or you want a specific sound effect, let me know.

Reply 5 of 10, by Peter Swinkels

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https://sciprogramming.com/scitools.php?id=2

There should be a tool for extracting resources (including sq1 audio) from SCI games.

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Reply 7 of 10, by Peter Swinkels

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Great! I checked my copy of Space Quest 1 VGA and could not find any audio files. I am curious as to what you will find! 😀

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Reply 8 of 10, by MusicallyInspired

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SQ1VGA uses the SCI1 interpreter which has its digital sounds amended to MIDI sound resources (like EGA SCI0 games do). SQ1VGA was released before SCI even had separate digital audio sound resources. The version of SQ4 that DOES use separate digital audio resources is actually the CD version which is a SCI11 game and was released much later. The initial (and superior, IMO) release of SQ4 was the floppy version which only uses SCI1 (like SQ1VGA) and also does not support separate digital audio resources.

To extract digital sounds from SCI0/SCI01/SCI1 games, use SCI Viewer to open it and view its resources, select a sound, select the "Digital" option from the "Track" dropdown menu that appears, then navigate to File->Save As. It will save the digital sound as a WAV file. You have to dig through the sound resources however and find which ones have digital audio tracks and not all of them do (being primarily MIDI sound resources) so it's a bit of an ordeal. Likely why they changed this to AUD resources for SCI11 games. But you can preview each sound's digital track at least before exporting them.

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Reply 9 of 10, by Peter Swinkels

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When browsing the sound resources in SCI Resource Viewer look at the sample rate field in the digital track pane, if the rate for a given sound is non-zero it will have a digital track.

1. The Goofy holler are sound resources 363 and 454 in my copy of Space Quest.
2. The "I'm melting" sound is number 455.

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Reply 10 of 10, by MusicallyInspired

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Ah yes, much easier to look for the populated sampling rate field. Good call!

Yamaha FB-01/IMFC SCI tools thread
My Github
Roland SC-55 Music Packs - Duke Nukem 3D, Doom, and more.