First post, by fearyourself
Dear all,
I'm currently working on my game project called backtoroots which is a port of the old Ultima engines.
Anyhow, part of the work is actually decoding the old formats used for these games and this is where the dosbox debugger comes in. It's already really good and my hat goes to whoever brought it there but I need more elements:
- To be able to search the memory space efficiently in the debugger and not go through a dump/search
- To stop the code when a file is opened (for the moment the debugger sees it when it is opened but I'd like to be able to stop it at that point)
- Logging the CPU cycles is good but it blocks the interaction with the code so that I can't play the game to see where the code goes to. This means all I get is the rendering code pretty much. So figuring out a way to do this in a much more light weight way.
Basically, this post is to know if:
- You are interested in following my changes, and potentially me giving you a patch for these changes
- If so:
- do you want me to follow certain coding standards and are certain things in a no-touch mode.
- what version do you want me to be working on?
Jc