Reply 1080 of 1973, by IIGS_User
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wrote:I think there is a problem with the file recognizing slash. It doesnt write backslash either...
When you need to write the \ sign in pathes, the other sign / also works fine.
Klimawandel.
wrote:I think there is a problem with the file recognizing slash. It doesnt write backslash either...
When you need to write the \ sign in pathes, the other sign / also works fine.
Klimawandel.
Hi all,
I've just uploaded test build 0.78c containing the following changes:
* adding support for using the -fs and -size parameters when using the imgmount command
* adding support for booting using a drive letter (for example ' boot hdd.img -l C' )
* refactored boot/mount/imgmount command parsing a bit
* implemented workaround for particular gif images that SWT cannot handle (rendering them with Kevin Weiner's GifDecoder implementation)
* Fix silly crash-bug when cancelling out of profile-editing dialog based on existing conf
* adding Slovenian translation from R33D3M33R
* tweaked profile list margins a bit
* updated launch4j to 3.4 and SWT to 4.4 (Linux GTK 3 users may want to force using GTK2 for the moment since the GTK3 implementation appears quite broken, "export SWT_GTK3=0")
All the latest files
To upgrade, grab the dbgl.jar as usual.
Regards,
Ronald
Why are you zipping the jar file, isn't a jar just a renamed zip anyway? I see you save a few kilobytes, but I'd guess that's just due to poor compression settings on the initial jar construction. Or is it just so you can label it with the version ID?
Also, the readme.txt in that folder seems a bit odd (i.e. "This archive contains the solutions for all activities and labs that are part of this 5-day course.")
I just realized I forgot to mention that for the hdd image-mounting to be used on existing DBGL installations, a manual change is required in settings.conf. Please find the line for imgmount_type and add 'hdd', like so:
imgmount_type=iso floppy hdd
wrote:Why are you zipping the jar file, isn't a jar just a renamed zip anyway? I see you save a few kilobytes, but I'd guess that's just due to poor compression settings on the initial jar construction. Or is it just so you can label it with the version ID?
Indeed, to label it with a version number, and also to (hopefully) prevent new users from just downloading (and/or trying to execute) the single jar without the rest of the required files. I'll crank up the jar compression a bit to save a couple more KBs.
wrote:Also, the readme.txt in that folder seems a bit odd (i.e. "This archive contains the solutions for all activities and labs that are part of this 5-day course.")
Thanks for letting me know, removed.
I think I just find a bug in 0.78c... When you select more than one booting disk image in the mounting tab everything is OK, but if you edit the profile again, even if you don't make any changes to the profile, only the first image remains mounted.
Thanks for letting me know Neville, will take a look soon.
EDIT: Wow, this issue turned out to be a regression since version 0.75c, ouch. 😊
The issue should be resolved in this new test build 0.78d, and it also contains an excellent Finnish translation from Joona Murtovaara.
An exciting new feature is underway...
All the latest files
To upgrade, grab the dbgl.jar as usual.
Regards,
Ronald
wrote:An exciting new feature is underway...
No hints? 😀
Casinos? Strippers? 😊
Windows 3.1 DBGL-native?
Klimawandel.
Hello everyone !!!
I'm trying to integrate my collection of Ms-Dos games in DBGL within GameEx frontend.
I searched for information and it seems that there is no easy way to do this.
Moreover, the frontend GameEx seems to have support for the launcher D-Fend Reloaded.
Is there any way to transfer all my games from DBGL to D-Fend Reloaded?
Thank you very much for your help.
I'm using dbgl funda nexus 6 version 0.78 in Windows 7 64 bits and i've found strange protector pantalla nexus 9 tablet behaviour in "Mount zip" i don't know.
wrote:I'm using dbgl version 0.78 in Windows 7 64 bits and i've found strange behaviour in "Mount zip" i don't know.
Neither do I.... If you don't tell WHAT!!!
wrote:Hello everyone !!! […]
Hello everyone !!!
I'm trying to integrate my collection of Ms-Dos games in DBGL within GameEx frontend.
I searched for information and it seems that there is no easy way to do this.
Moreover, the frontend GameEx seems to have support for the launcher D-Fend Reloaded.
Is there any way to transfer all my games from DBGL to D-Fend Reloaded?
Thank you very much for your help.
Not possible to do that?
Thanks in advance!!!
wrote:Is there any way to transfer all my games from DBGL to D-Fend Reloaded?
I think you should be able to do that by exporting your DBGL games into gamepackarchives, and then importing these packages into D-Fend Reloaded. I've never personally tried this, and don't know what limitations and restrictions apply when doing so.
wrote:Casinos? Strippers? 😊
Ok, maybe not that exciting. 😎 😀
wrote:wrote:Casinos? Strippers? 😊
Ok, maybe not that exciting. 😎 😀
Really? No place for Neville in DBGL, then? OK, I'll compile my own version of DBGL, with blackjack, and hookers. It will be called DVGL (DeViant Game Launcher). As a matter of fact, forget the games, and the compiling and the blackjack.
https://www.youtube.com/watch?v=BGi6Q1pNbS0
/S
wrote:... As a matter of fact, forget the games, and the compiling and the blackjack.
He he, can't argue with that...
On the other hand, DBGL is obviously all about games, and maybe even more so in test build 0.78e:
* Implemented DOSBox configuration sharing - share your DOSBox configurations with the community. I've set up a small database and HTTP RESTful service (on my home server) to allow submission (via http post) and retrieval of configurations, both of which can be put to good use in this latest DBGL test build (see screenshots). I'll be moderating the submissions myself for the coming time, we'll have to see how that goes as I have no idea of the amount of work involved. Once accepted, your submitted configurations should show up on-line. Currently, only a few configurations are available but the situation should improve soon.
* Fixed possible NullpointerException when results from HOTU lacked a 'platform' value
* Added Portugese-Brazillian translation from Odmar Miranda
* Upped system requirements from Java 1.5 to Java 1.7, added jersey 2.13 libs, updated commons-io, commons-lang and Junit libs
All the latest files
To upgrade, update the dbgl.jar AND replace all jar files in the DBGL lib folder with the ones from the distribution. Those running on Windows may also want to update launch.exe.
Please let me know what you think of this new feature, suggestions are most welcome, as always.
wrote:"Share game configurations via an online database" <- Best idea! 😀
wrote:....which could have the abuse potential, like say a conf with some batch script to recursively delete your system 🙁
This shouldn't be a real issue because users are not allowed to submit their [autoexec] config sections, and because of the moderation taking place. But again, we'll have to see how it all goes. Game on!
Regards,
Ronald
Are the translation files updated? I'd like to take a look at the new strings.
Updated Spanish translation for v0.78e...