First post, by DosFreak
- Rank
- l33t++
http://aybabtu.com/rmh/wined3d/
http://www.virtualbox.org/ticket/2940#comment:1
http://www.phoronix.com/scan.php?page=news_item&px=NzAyNA
http://wiki.winehq.org/WineD3DOnWindows
http://forums.virtualbox.org/viewtopic.php?f=2&t=15436
WineD3D is the component of Wine that implements a replacement for Microsoft Direct3D. WineD3D works as a wrapper for Direct3D c […]
WineD3D is the component of Wine that implements a replacement for Microsoft Direct3D. WineD3D works as a wrapper for Direct3D calls, and relies on OpenGL for the actual rendering job.
Although primarily designed for use in Wine, WineD3D can also be used on native Windows. This has a number of advantages over using Microsoft Direct3D:
* You're free to use it for any purpose, study what it does, modify it to suit your needs, or share it with your friends.
* It can implement versions of Direct3D for Windows versions that Microsoft doesn't want to support (e.g. d3d10 on XP).
* Since it relies on OpenGL, it can provide Direct3D without need for specific D3D drivers (notably, on VMs like VirtualBox or QEMU).
- Ensure OpenGL support is available and working in your Windows guest - Download, onto your Windows guest, the latest version o […]
- Ensure OpenGL support is available and working in your Windows guest
- Download, onto your Windows guest, the latest version of WineD3D from: http://aybabtu.com/rmh/wined3d/
- Reboot in safe mode and run the installer (this is important, otherwise WineD3D may fail to install)
- Reboot back into regular mode
Heard about this today. Haven't tried it out yet.
Looks like since it wraps to OGL if you plan on using it in a VM then you'll need hardware OGL support in the VM (which VirtualBox supplies).
I'm wondering how well it works on the host as well.