Loki-Jormunr wrote:after reading docs and stuff i didn't understand what this program actually does . can i run a game i choose which because it's very old is also very pixellous to make it have a smooth screen ?
and if not, is there a program that "opengllens" any game ?(except dosbox, too slow to be considered)
Using DosBox, you can apply filters to the graphics of any game, like scale2x filter - which will smooth pixelizing. Personally, I love pixels - they remind me of the good ol' days. Still, upgrade your system so that you can enjoy it. But yes, the only program that can reduce pixels on DOS games would be a DOS emulator like DOSBox. (er, I think. I dare someone to prove me wrong.)
BUT to get back to the question...
Have you heard of "Glide wrappers"? These were popular when UltraHLE was the most popular Windows Nintendo64 emulator. UltraHLE was written in Glide, an obsolete 3D programming language used ONLY for 3dfx Voodoo cards. (Every game now uses Direct3D or OpenGL for 3D animation.) So, what Glide wrappers did were to translate Glide (only for 3dfx Voodoo cards) to OpenGL or Direct3D (for every 3D graphics card). The wrappers became popular because people without Voodoo cards wanted to run UltraHLE.
BUT...
Glide wrappers can (if written well) work for nearly any program/game written for Voodoo cards, not just UltraHLE! So any games that were for Windows and 3dfx Voodoo cards only can be made to run in Windows without Voodoo cards.
OpenGlide is a Glide wrapper. It wraps Glide commands to OpenGL.
http://openglide.sf.net
See here for a list of Glide games that may or may not work with Glide wrappers:
http://zetafleet.com/dev/oli/compat.php
** Technical Note: Glide wrappers existed before UltraHLE, with the creation of BigRRed, which wrapped Glide to RRedline - almost a year before UltraHLE came out. Naturally, it was used to play Windows Glide games on a Rendition video card. There may have been one before this, too.
BUT...
What about DOS? Believe it or not, there were DOS games that were 3D - not "fake 3D" like Doom, but "real 3D" like Tomb Raider! And the ones that used Voodoo cards were also written in Glide!
Well, GliDOS is a Windows program that can capture Glide commands coming from a Glide/DOS game runnning in Windows - and send those Glide commands to a regular Glide wrapper, like OpenGlide!
http://www.glidos.net
There, I think I've dumbed down the information enough!
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