First post, by Great Hierophant
- Rank
- l33t
I finally got the chance to play Tomb Raider on the Playstation for the first time today, and I would like to comment on the differences.
Graphically, PSX TR looks far, far worse than even software rendered PC TR. Not only is the screen in low resolution, on a TV screen the picture is stretched vertically. Also, its hard to tell that the game is 3D accelerated because it seems someone put vaseline all over my TV, its so fuzzy and indistinct. PSX seems darker than the PC at the default levels. To be fair, the movie cutscenes are cleaner due to the lower resolution of the TV screen.
Sound is better on the PSX. Many more sounds and voices are streamed off the CD, without pausing, and they are encoded in 16-bit as opposed to the 8-bit of the PC. The missing event music really helps convey distinct moods , opposed to the ever-present background noises of the PC. On the other hand, the PSX does not always play the ambient noise tracks like the PC does. This also means you don't have to experience pauses and skips as the CD seeks the track again. Finally, the in-game cutscene voices play in sync with the action, something that is difficult to depend on in the PC version due to the speed of various drives.
The PSX has the initial advantage in control, as PC joysticks aren't standard and require a keyboard mapper to use more than four buttons. However, I hate the PSX control mapping because the jump button should be where the action button is and vice versa. I assume its backwardsness is due to its European design, but the PSX game should have allowed you to frely map the controls.
I played from levels 1-4 and for the first time I encountered save crystals. No more incremental saves, I find that the crystals heighten the tension within the game, especially as I don't know precisely where they are. Also, I noticed that it seems that the enemies fall using half the bullets, it seems, of the PC version. Could this be to offset the save anywhere feature of that version?