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Re: dgVoodoo 2 for DirectX 11

I copy the plain text .conf file to the same place as dgVoodooCpl.exe. I make a change via dgVoodooCpl.exe I apply the change and close the GUI. The .conf file is now in binary. In the pull-down on the GUI, change the config folder/running instance to your roaming folder (global profile) or another …

Re: dgVoodoo 2 for DirectX 11

Yeah, so why does it overwrite it with a binary version? What purpose does that serve other than to make you reliant upon the GUI for any changes you want to make? Please stop the hand-wringing. I'm not talking about the binary dgVoodoo.conf in your roaming directory. Use a local copy of the plain …

Re: dgVoodoo 2 for DirectX 11

It's in binary though D: why does the CPL program write it in binary? What is wrong with human readable language like English!? I know it can read plain text and binary config files, why does it write binary files in the first place though!? Unless you're a crazy Japanese developer (Japanese devs …

Re: dgVoodoo 2 for DirectX 11

Thx for the videos! As far as I can see, this game has the same problem with dgVoodoo as some others (for example, Settlers 3, Requiem): cursor emulated by software. Since the game thinks it's driving a hw mouse cursor, it only updates its screen when needed, like moving selection from one menu …

Re: dgVoodoo 2 for DirectX 11

It comes with a README. I'll leave it up to you to figure out what to do with it. You're welcome in advance. There's no readme or installation info in the top 4 download links on this page http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html and there is also no readme or installation info in the WIP …

Re: dgVoodoo 2 for DirectX 11

Okay, after another reboot of the computer the game now works, I can get in to gameplay and actually play the game (without your mod) without it crashing or freezing (I have no clue why system reboots are making the game work better). Your mod still triggers the games custom Exception Handler …

Re: dgVoodoo 2 for DirectX 11

A reboot of my PC seems to have fixed Command & Conquer's inability to function (it originally failed to detect that I have a Mouse). I've run in to new issues though. 1) Without your mod the game runs 4:3 (good), Firestorm has the issue I previously mentioned (menus not rendering etc.) but the …

Re: dgVoodoo 2 for DirectX 11

640x400? Dungeon Keeper can use that resolution! Though I doubt this graphics wrapper can fix the intermittent crashing that happens under anything newer than Windows ME. Is it possible to get this graphics wrapper working with Earth Worm Jim: Windows 95 Special Edition? The game has stutter issues …

Re: dgVoodoo 2 for DirectX 11

I appreciate any efforts towards enabling the ability to enforce Nearest Neighbour upscaling in old & new games (especially old games). I also do not care about perfect doubling of resolutions and am okay with fractional upscaling that can result in pixel doubling oddities. WIP36 added this feature …

Re: dgVoodoo 2 for DirectX 11

I appreciate any efforts towards enabling the ability to enforce Nearest Neighbour upscaling in old & new games (especially old games). I also do not care about perfect doubling of resolutions and am okay with fractional upscaling that can result in pixel doubling oddities.

Re: Emulating EAX on any onboard sound hardware?

in PC Emulation
The crack for installing ALchemy without a Creative Soundcard seems to break the icon that the programs EXE file uses as well as any shortcuts that refer to the EXE for the icon. You can see the Icon correctly when selecting it but the EXE file and any shortcuts to it will use a blank white icon …

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