VOGONS

Common searches


Search results

Display options

Re: Screamer 2 stalls in Glidos

I don't know much about D-Fend, but the usual way to use Glidos is to use the Adjust button to get into the config menu and from there set up the path to Screamer 2's exe and the disc image. Then you can start Screamer 2 from Glidos.

Re: Shadow Warrior + Glidos

I've had a go at getting it to work, but no luck. With the steam version, the directory layout is very strange: there is no DOS4GW exe at the top level and then there's about ten subdirectories each with its own exe. I tried running each one through Glidos, and some started under DOSBox, but didn't …

Re: Shadow Warrior + Glidos

You should be able to try that out yourself. All the tricks specific to certain games are configurable. Just create a new configuration and set the options the same as for Blood. Blood uses two of the features under the heading of "Fiddles", one being "Blood fix" and the other "Texture cache for …

Re: NTVDM64 + GLIDOS

I'm not fully understanding the issue. Does installing ntvdm64 prevent Glidos working in DOSBox mode? Or is it that you want to use ntvdm64 in place of DOSBox? The latter might not be worth the trouble: supposedly, ntvdm64 isn't any faster than DOSBox.

Re: Glidos TRX textures in TombATI

Here is the message I previously sent to someone wishing to perform the conversion: Ok, you might not like this: the process involves several tools, with the setup performed under Windows and the main conversion under Linux. Perhaps the whole thing can be done under Windows, but I've never tried …

Re: Glidos TRX textures in TombATI

The script, which is here http://download.glidos.net/TexConvert/, uses calls to ImageMagick commands to modify parts of the large squares. I'm not sure why what you have tried didn't work. Perhaps the new version of the file ended up in a different format. I think your best bet is to just test with …

Re: Glidos TRX textures in TombATI

It's difficult to remember for sure, but I have some recollection of a 1024x1024 limit. I think best strategy is develop for Glidos with its 256x256 texture limit and let the conversion script handle the TombATI limit. I've remembered how to use the conversion script, by the way, confirmed also from …

Page 2 of 159