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Re: Video Problems

One other thing: For your own sanity (IE: Not having it crash randomly), pick up Transport Tycoon Deluxe Windows version if you can find it, and then use Josef Drexler(Aquamaring Dragon)'s patches with it. It'll work in Win2K/XP fine and (if you want them) add a tonne of new features. You can turn …

Re: TIE Fighter CD Setup Walkthrough (Incomplete)

Note 1: Depending on your system, you MAY need the ACT for Win2K, on XP you may need to use Win9x mode or something. THIS IS NOT NEEDED FOR XvT OR TIE FIGHTER. Note 2: Also, you may get the problem where you get into game, choose mission, and... Dump to the desktop. This seems to be based on DirectX …

Re: TIE Fighter CD Setup Walkthrough (Incomplete)

Hrm. I must be getting blind in my old age (I am, afterall 23!), for it is indeed DDHELP.EXE, not DLL :-P :-> Ok, Installing X-Wing now... Step by step... (I had it uninstalled ^_^) Ok, I hit Next through the Choose Directory (I put it into c:\games\xwing instead of wherever IT chose)... Waiting.... …

Re: TIE Fighter CD Setup Walkthrough (Incomplete)

Chris: No X-Wing Alliance. 2CDs. X-Wing and XvT:FS on one CD, and TIE Fighter on the other. The compilation version I have predates that by probably a year at least. AFAIK any X-Wing/TIE Fighter collection (or "Collector's Edidtions" or whatever) SHOULD include the Win9x version. The versions that …

Re: TIE Fighter CD Setup Walkthrough (Incomplete)

That is indeed the version I have (X-Wing, TIE-Fighter, all the add-ons, and the "Mini" version of XvT (called Flight School). At one point I had put DDHelp in the game's directory, but then I realised I had close to 10 copies of the file on my hard drive (One for each old LucasArts game (and a …

Re: TIE Fighter CD Setup Walkthrough (Incomplete)

TIE95.exe is for the Windows Version of TIE Fighter (I have this, and the Windows version of X-Wing). There are no VESA problems as this uses DirectX. To get this (and many other LucasArts Windows9x programs) to run in 2k/XP, copy the DDHELP.DLL file from the CD into your windows\system or windows\ …

Re: Duke3D & Windows XP

Unfortunately this has been discussed NUMEROUS times, in fact it was brought up as recently as last week. The problem is with the engine used by Duke3D: It DOES NOT like NT OS'. If you do a search for "duke windows" in the search at the top right of this web page, you'll get 31 results, mostly of …

Re: Duke3D Won't Initialize Sound

Actually, do a search (top right of this web page) and type in Duke Nukem. You'll see a LOT of problems with BUILD games, and Duke specifically. Some of interest: http://www.vogons.org/showthread.php?threadid=621&highlight=duke+nukem http://www.vogons.org/showthread.php?threadid=1077&highlight=duke+ …

Re: Joystick Emulation

Dunno about 8-button, but I had a 6-button controller (came bundled with Super Street Fighter 2 Turbo for DOS). Two fours == 8 buttons... If buttons 1 2 3 and 4 of controller 2 can be mapped as 5 6 7 and 8 on controller 1, it COULD work... It all rests on the If part :->

Sid Meier's Civilization 1

Tried running Civ1 DOS with and without VDMSound. Tis too slow. So I figured, "Ok, just use Speedset, try some test speeds, get it correct." And I did. .025 seems to be perfect... Except that when I tried to use it in conjunction with VDMSound's AdLib it crashes with CIV.EXE The NTVDM CPU has …

Re: Gaming problems with Ultima 8

Actually, Dragon Baroque's patch, as mentioned in the thread, works pretty well. HOWEVER, many people have had problems with SPEECH in game. When speech is turned off, it tends to work better. A few people have also reported random program exits at times (I've not had this problem, though I prefer …

Re: Duke Nukem 3d mit VDMS

Dieses ist von einem anderen Benutzer in einem anderen Pfosten. Ich nicht have/know DN3D, die gut, also ich THIER Pfosten als Grundlage benutzen müssen; - > Kürzer (für Windows XP): * Erhalten Sie VDMSound [ http://ntvdm.cjb.net ] * erhalten update1 und VDMSLaunchpad 1,0,0,7 [ http://vdmsound. …

Re: indiana jones & fate of atlantis roland

HunterZ: The problem comes from instrument mapping. GM has Piano, Bright Piano, Elec Piano, etc in that order. MT32 has something like 3 pianos THEN Bright piano, THEN Elec, etc. Plus other instruements are in totally different places. You COULDN'T (easily) map the instruments "correctly" to GM. But …

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