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Re: DOSBox ECE (for Windows & Linux)

I have fixed a few bugs in the original version of this shader and have ported it to DOSBox SVN. The pixel perfect shader (as well as a version of pixellate from libretro) can be found here: https://github.com/tyrells/dosbox-svn-shaders . I would appreciate any comments or feedback. Cool. Do you …

Re: VIDEO Patch for pixel-perfect scaling (SDL1)

Interesting post about Pixellate shader (i know its not possible in Dosbox right now, maybe only in Retroarch core?), what do you think about it? https://www.resetera.com/threads/how-do-you-like-to-display-your-retro-pixel-art-games-filtered-or-unfiltered.90135/#post-16387673 Looks good to me, if a …

Re: DOSBox ECE (for Windows & Linux)

If you want pixel perfect all you need to do is use a default fragment shader with a vertex shader that warps the vertices to integer multiples of the input size. The framebuffer is already cleared to black so no need to worry about discarding fragments etc. I have spent some time this weekend …

Re: some new shaders for SVN r4319 and later

Great thread! Can you port pixellate.glslp shader from retroarch? Dunno which difference between this and sharp shader, but i want to compare them.. Hi KainXVIII, I have attempted a port of the Pixellate shader. It can be found here: https://github.com/tyrells/dosbox-svn-shaders . Would you be able …

Re: DOSBox ECE (for Windows & Linux)

If you want pixel perfect all you need to do is use a default fragment shader with a vertex shader that warps the vertices to integer multiples of the input size. The framebuffer is already cleared to black so no need to worry about discarding fragments etc. I have spent some time this weekend …

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