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Re: Sound Blaster 16 & AWE: From best to worst

Yup, it is as we suspected. The clipping/distortion is not related to the DSP version, it's a shortcoming of the Vibra chip itself. On the positive side, with DSP 4.16, you will have fewer hanging note bugs. This matters if you decide to add an external MIDI device or a wavetable daughterboard at …

Re: Sound Blaster 16 & AWE: From best to worst

Doom, WarCraft 2 and Skyroads seem to be good test cases for the Vibra distortion bug. Check here and also here for distortion examples documented by James-F. I've got the Vibra 16XV CT4170. It has DSP version 4.16. For my test i used the 50 Hz WAVE file posted by @digistorm and i tested Doom and …

Re: Sound Blaster 16 & AWE: From best to worst

The chaingun in Wolfenstein 3D is also very good to check the clipping issue. Doom, WarCraft 2 and Skyroads seem to be good test cases for the Vibra distortion bug. Check here and also here for distortion examples documented by James-F. I can test only Doom, i don't have the other games. The …

Re: Sound Blaster 16 & AWE: From best to worst

Thanks for the replies. In a offering i saw a screenshot that the card with colored jacks have surely the DSP V4.16. I won a auction today and got a CT4170 with colored jacks for 10,50 Euros incl. shipping. I hope the price is ok. The card seems to be a decent SB 16. Then i can also check if the …

Re: Sound Blaster 16 & AWE: From best to worst

I have questions to the Vibra 16XV CT4170. The list says that it doesn't have the hanging note bug. Here on retronn.de it says that it has DSP V4.13. So that card must be have the hanging note bug? But i read also that some other cards have DSP V4.16. And what's the difference between the chipsets …

Re: DScaler 4.2.3a

Thank you for your reply. If i capture with the x264vfw codec to AVI it works fine. But when i play the file in Windows Media Player or VLC i get every ~5 seconds artefacts. When i remux the AVI file to a MKV file, then this will not happen. Here is a screenshots, left is the original AVI file and …

Re: DScaler 4.2.3a

@elianda Thank you for your work. I really want to use your version, because with it i can use the D3D and Progressive Scan output. But i have one problem. With version 4.2.3a i can't record anymore. It only creates a 512 KB AVI file. When i switch back to 4.2.3 it's working fine. Tested on Win7 32 …

Re: Sound Blaster 16 & AWE32: From best to worst

Sorry for the clickbait title, it's not so easy. You have to decide for yourself by whats important for you. Therefore i made a list! Sound Blaster 16 Bugs.v6.png Sources: http://www.amoretro.de/guides-workshops/creative-labs-sound-blaster-modellnummern https://www.vogons.org/viewtopic.php?f=46&t= …

Re: Star Wars Episode I The Phantom Menace

This game suffers from some timing issue because of letting D3D to set the FPU to single precision. The degree of FPS loss may even depend on how long the OS is running since the boot. I have a patch, try this, I got the game running at 30fps: http://dege.fw.hu/Patches/SW_Phantom_Menace_FPUPatch. …

Games change Mixer Settings (SB16)

Hi, I have a problem with the soundmixer on my Retro machine. It's running Windows 98SE with a ISA Soundblaster 16 PnP CT2950. Some games change my Mixersettings, like the WipeOut 2097 Demo set's the Wave and CD-Audio Level to "0". Is there a setting that i can block this?

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