VOGONS

Common searches


Search results

Display options

Re: Alpha version of Direct3D support

Big update. See my page :happyhappy:. While testing D3D on my laptop I found out that not only was there a texture size issue but also color depth. It seems (well, yeah, like I didn't know :oops:) not all cards support 32bit color depth. The new release will fallback to 16-bit mode when 32-bit is …

Re: Alpha version of Direct3D support

hello. I'm still on a vacation on a public computer so no updates yet :happyhappy: I'm sorry to hear that it isn't working for some of you. I only got to test this on my Radeon 9600 and FX5900 and it worked. I guess the problem is texture size. As in OGL textures have to be size that is power of 2 ( …

Alpha version of Direct3D support

I was really annoyed that OpenGL is so slow on my ATi card. Without the GL_NV_pixel_data_range extensiotn OGL is virtually useless. Overlay is sometimes blurry, so the only real available output is surface - which does not have hardware scaling. I did a little research and found out that D3D support …

Re: hello AND performance

hmm...nevermind. It seems it's broken in the latest cvs 🙁. There seems to be a bunch of joystick initialization calls missing. After copy-paste from 0.61 sources it did compile & detect my joystick, but it's still not working...

Re: hello AND performance

Amazing...Tie Fighter Collector's CD is actually playable with your version in SVGA :happyhappy: What I've found interesting is that with the dynamic core in timesynced mode (non-synced is ok) all the non-flying scenes are extremely slow - but since it's possible to change cores and timesync flag on …

Re: hello AND performance

Thanks for the patch. I've compiled todays cvs version with it but I cannot get time to sync. I've set timesynched=true in the config file but cycles always stay at =. Btw: what key is MK_equals? But your build works great! I'd really like to see some of this patches in the cvs, I think there's a …

Page 74 of 74