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Re: Long File Name support

Thanks, it works. There are several problems however: - the code as it is doesn't compile with C_CLIPBOARD set to 0 and without curses - when compiled with VS2008 in debug mode, it crashes on CD or DIR with stack corruption. when i disable runtime checks it works, but i guess the bug is still there …

Re: Need Help for building DOSBox

In recent days I have built DOSBox in (coincidentally) both VS2008 and VS2015 without using any online tutorials. The only problem I have now is that output=ddraw doesn't work and falls back to overlay. (it does work in official build) Besides dosbox itself, you also need SDL, SDL_net for network …

Re: Versions of Mortal Kombat (1) (DOS port)

in DOS
It seems that GOG sells yet another version, with separate setsound.exe for sound configuration and no sound card options on F10 screen. The exe file is actually called MK1.EXE (1157222 bytes). All files are dated 2012, so the original dates are lost. This version works well under DOSBox even with …

Re: Long File Name support

Wengier could you make a new diff for current SVN? I was trying to apply your patch to revision 3954, but there have been some serious changes, especially in dos_files.cpp that I don't know how to deal with.

Re: blood game at high resolutions

I got Blood running smooth in 1024x768 on P4 2.4 GHz with Windows XP, Daemon Tools for CD image mounting, SoundFX 2000 for SoundBlaster emulation, SAPUCDEX for Audio-CD support, and some other patches (NOLFB, CLI2NOP). So you either get a really fast PC for DOSBox, or an older PC with Windows XP and …

Re: Do GOG games that use DosBox, run under real DOS (6.22)?

in DOS
GOG is not adding any protection that would force you to use DOSBox, but they are not helping you either in getting rid of it. I've successfully undosboxed several games (Blood, Redneck Rampage, among others) but my aim was to run them on old laptop with Windows XP that is too slow to run them with …

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