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Re: PCEm. Another PC emulator.

in PC Emulation
Hi, I gave a look at this after quite some time, and I must say it's coming together very nicely. Rock stable, lot of hardware is emulated, user friendly interface.. I got few questions, but I couldn't register on the official forums. I can't find a regularly updated repository; it's not maintained …

VIDEO - 3dfx voodoo emulation (SDL1)

Hi all! I'd like to share with you all the latest 3dfx patch with opengl accelerated rendering. No one worked on it in years, but still, it works quite nice, even if it's not bug-free. The following options will be available into your config file: [pci] # voodoo: Enable VOODOO support. # Possible …

Re: Basic GLSL shader support (prototype)

Try adding #include and #define GL_SGIX_fragment_lighting before #include SDL_opengl.h #if C_OPENGL +#include +#define C_OPENGL_USE_SHADERS 1 +#ifdef C_OPENGL_USE_SHADERS +#define GL_GLEXT_PROTOTYPES +#define GL_SGIX_fragment_lighting +#endif #include "SDL_opengl.h" that makes it build the sources, …

Re: PCEm. Another PC emulator.

in PC Emulation
AWE32 emulation encouraged me to give this emulator a try. after built and setted up everything, I noticed I can't find the rom dump I remember I had on my hdd many years ago. this sound card is a piece of history in my youth. no hope to get that rom in another way?

Re: Basic GLSL shader support (prototype)

same with vs2008 (above was mingw). am i missing something obvious? 1>sdlmain.obj : error LNK2019: unresolved external symbol _glUniform1i@8 referenced in function "void __cdecl GFX_DrawGLTexture(void)" (?GFX_DrawGLTexture@@YAXXZ) 1>sdlmain.obj : error LNK2019: unresolved external symbol _ …

Re: Basic GLSL shader support (prototype)

sorry to bother again, sources patched correctly, but linker can't find some gl function instance: gui/libgui.a(sdlmain.o):sdlmain.cpp:(.text+0x538): undefined reference to `glUnmapBufferARB@4' gui/libgui.a(sdlmain.o):sdlmain.cpp:(.text+0x5b8): undefined reference to `glBindBufferARB@8' gui/libgui …

Re: Basic GLSL shader support (prototype)

Patched revision 3833 without problems for me. Kekko, what does "svn info" output for you? One thing to keep in mind, not too long ago, the repository url on SF changed. So you might have an up to date SVN of the *OLD* repository, not the new one. you're right :) i've been far from dosbox for quite …

Re: Basic GLSL shader support (prototype)

That is... surely strange. It does seem like the patch I have uploaded is based on revision 3833 (currently the last one). Just to be sure I have obtained a second copy of the SVN source tree, and I confirm that the patch has just been applied successfully. Ok i'll try to investigate on this from …

Re: Just an important heads up

in Milliways
Qbix wrote: @kekko where ? user nick, on the left of any post. especially under a big avatar, nick font looks tiny .. also increasing the space between the avatar and the nick might help

Re: Basic GLSL shader support (prototype)

I can't patch current svn version of sdlmain.cpp patching file include/render.h patching file src/gui/render.cpp patching file src/gui/sdlmain.cpp Hunk #2 FAILED at 85. Hunk #3 FAILED at 180. Hunk #4 succeeded at 252 (offset 5 lines). Hunk #6 succeeded at 749 (offset 9 lines). Hunk #8 succeeded at …

Re: Basic GLSL shader support (prototype)

This is something Dosbox really lacks of. - OpenGL is portable to almost any platform (and actually Dosbox already uses it) - shaders allow dosbox to extend its range of supported scalers - it would take advantage of gpu acceleration Now, someone please write a shader for xBRZ scaler 😜

Re: Just an important heads up

in Milliways
3. The previous website automatically marked the non-read topics as read, even if you haven't at all read it, when you come back to the same page again. Some may not be interested in reading a particular topic and that was automatically taken care off. Currently, in this new site, the left …

Re: DOS + Voodoo2 in DosBox

Gamecollector wrote: Screamer Rally AFAIK. There are two 3dfx .exes - 2nd is Voodoo2 only. I guess that was provided just for compatibility reasons. Screamer Rally just needs a voodoo1 card with 2mb for textures.

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