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Re: My mingw install doesn't have msys.bat?

lucky7456969 wrote: What is libtbb used for? To my understanding, it is a debian .deb file. Or there is another libtbb existing? Do I need it? Thank […] Show full quote What is libtbb used for? To my understanding, it is a debian .deb file. Or there is another libtbb existing? Do I need it? Thanks …

Re: My mingw install doesn't have msys.bat?

No neither alloca or _alloca was defined. I confirm that alloca is defined in cross.h. You obtained 20130725 source uploaded on my website? Downloading clean, vanilla one is recommended because its binary is more stable than svn-daum and it requires very few libraries. With the clean svn build …

Re: My mingw install doesn't have msys.bat?

lucky7456969 wrote: […] Show full quote Copy code to clipboard 1 dos_files.cpp:1382:57: error: 'alloca' was not declared in this scope There must be the following 'define' somewhere in cross.h Copy code to clipboard 1 #define alloca _alloca You may also manually replace alloca with _alloca in dos_ …

Re: Basic GLSL shader support (prototype)

Try adding #include and #define GL_SGIX_fragment_lighting before #include SDL_opengl.h Copy code to clipboard 1 2 #if C_OPENGL 3 +#include 4 +#define C_OPENGL_USE_SHADERS 1 5 +#ifdef C_OPENGL_USE_SHADERS 6 +#define GL_GLEXT_PROTOTYPES 7 +#define GL_SGIX_fragment_lighting 8 …

Re: Save States - Proof of concept

I noticed that recently MT32EMU_DEFAULT_MAX_PARTIALS is implemented while MT32EMU_MAX_PARTIALS and MT32EMU_MAX_POLY are deprecated. Also two more parameters are added to Synth::open(). I had to modify code a bit to successfully compile dosbox with static libmt32emu. However, munt is working very …

Re: Save States - Proof of concept

http://www.vogons.org/viewtopic.php?p=296379#p296379 Patch to integrate MUNT library into svn-daum (May 2013) 1) Download MUNT 1.2 source. Apply munt-master-savestate.diff - Add partial limits - Add mt32ram dump / load 1a) Compile as static library - mt32emu_stat.lib 2) Download ykhwong's May 2013 …

Re: DOSBox with no Window Frame

The mouse movement feature is an undocumented function of this API and so it appears very difficult to extend its functionality; any mouse event over the window will result in detection of a titlebar, even though it is not present. This prevented the mouse from being fully captured by dosbox. For …

Re: DOSBox with no Window Frame

Thanks for the new binary. I like borderless window as it looks simple. I now can move the frameless window thanks to your updated instruction above though that's not that user-friendly. I found SDL 2.0 RC implements SDL_GetWindowPosition/SDL_SetWindowPosition to handle window position while DOSBox …

Re: Direct3D games in DosBox

Hi ykhwong, I appreciate all the work you have done to assemble the DAUM build and the continual efforts in updating it! I am fortunate that you have made these efforts available. Attached is the source code for your DAUM build along with very few modifications made to enable the added memory on …

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