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Re: Games crash when moving the mouse (semi-fixed, now IRQ hell)

in DOS
I think I found the problem.. After pulling out both cards, it still didn't work. Then I tried disabling drivers and TSRs one by one, and when I disabled UniRefresh the problem was solved. Guess I can't use that anymore, too bad, I really liked that program. At least I'm quite sure now I have no …

Re: Games crash when moving the mouse (semi-fixed, now IRQ hell)

in DOS
Thanks for the tips, I'll see if I can find anything. Not sure if it helps any, but I attached the output of PCI.EXE to this post. It shows a lot of information about all PCI/AGP devices, maybe you or someone else who has experience with these kind of problems could have a look at it? The sound card …

Re: Games crash when moving the mouse (semi-fixed, now IRQ hell)

in DOS
hiya about the only thing i can think of is that your sound card also has an IDE port which if i remember correctly could very well be on IRQ 10. if it doesn't have a port then it probably still has the logic on the chip? i do have that card or a variant of it, some kind of PINE card with a PT-2030 …

Re: Games crash when moving the mouse (semi-fixed, now IRQ hell)

in DOS
It seems I got the WSS sound working again by fiddling around with the values and then setting them back to what they were. Dungeon Keeper's SNDSETUP.EXE asked for an IRQ address now, never seen that before. It's working fine however. But now 3dfx games suddenly stopped working. All I get is a black …

Re: Games crash when moving the mouse (semi-fixed, now IRQ hell)

in DOS
I don't use windows 3.1, only the windows sound interface provided by the sound card drivers. My sound card (Yamaha YMF719) supposedly can handle 16bit/48kHz, so I don't think it is resampling the input to 8bit/22kHz. However I'm not sure about that. I could test it by playing a 16/44 WAV file …

Re: Games crash when moving the mouse

in DOS
The Windows Sound System is normally used for sound output in windows 3.1, but there are a few (newer) games that can use it as well. This is the only way for me to get 16-bit/44kHz stereo sound from my sound card, so I prefer to use WSS in the games that support it (like Dungeon Keeper, Carmageddon …

Re: Games crash when moving the mouse

in DOS
Allright, I downloaded the latest Logitech drivers I could find (version 7.30) and installed them. It uses 27K of conventional RAM which I think is way too much for such a simple program. But anyway, tested again, and yes, the mouse works fine now! But now the sound effects in Hand of Fate didn't …

Games crash when moving the mouse (solved)

in DOS
On some games I'm trying to run, moving the mouse results in a crash. The affected games are Redhook's Revenge, Legend of Kyrandia, and it's sequel Hand of Fate. These games start up just fine, and appear to run normally. However, as soon as you move the mouse, the whole machine locks up and the …

Re: jwt27's Gaming Machine

Sorry, I mean just disable ECC from BIOS if you can. I could try that, but how much of a performance improvement do you think I can expect? Love gaming on my 21" CRT monitor, was playing Redneck Rampage on it @ 1024x768 last night. abit a lil slowdown so I'll probably drop it down to 800x600. For …

Re: jwt27's Gaming Machine

Thank you all for your replies :) Thats a spicy meatball you got there. If you could, drop ECC-Registered as data isn't mission critical and can gain some performance without it. Get a bigger monitor, my eyes would kill me on 14". I'm more than likely out of my depth on the soundblaster but I would …

jwt27's Gaming Machine

Hey guys, after a few months of reading around these boards I thought I might just as well register. I thought showing off my gaming rig would be a good way to start here :cool: -- Hardware -- Mainboard: MSI MS-6119 BX2, chipset 440BX CPU : Intel Pentium 2 350MHz, Slot 1 RAM : 2x 128MB, 100Mhz, ECC- …

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