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Re: Sourceforge...

Well, porting to Direct3D would require some major changes in the code, that is correct, maybe not a complete rewrite but it would be like using OpenGLide ideas to make a new D3D wrapper. Porting to linux should be very easy as the sources almost do not require any special windows handling and that …

Hummm

I would not say bright, as you fixed most of the bugs... 😀 I say that together and with support we (everyone that wants) can work on something nice. I not only thanks everyone (RB3D and TR guys) but I invite everyone that wants to help doing a great wrapper. Good luck for us all.... 😁 Fabio Barros

very interesting wrapper.. :)

Well, Lets start slow as you have many questions Stiletto... :p 1. Yes I used BigRRed a lot I had an Diamond Stealth based on the verite2100, nice board.. :), BigRRed was the first Glide wrapper as far as I know and was good at it. 2. Latter came Khalid with his and mine OpenGLide, but at first I …

Well, well

Very strange indeed, years after I released OpenGLide I realized (thanks Stiletto) that it is still used and enhanced, I am very glad to know that. I will go back working on OpenGLide with Glidos, so maybe we can reach more games. But I need to say: Thanks a lot for all of you and specially Glidos …

Ideas, lots of them

Hey, currently I have plenty of ideas to implement in OpenGLide, using the OpenGL 1.3 features will greatly improve speed and compatibility in OpenGLide, I dont know how far you got but I will try GLIDOS soon. I just need some old dos games that I will need to search.. :) Red Baron 2 I have... :p …

Well, you are almost right

Hey all, Well, I did put OpenGLide on SourceForge and announced that it was now OpenSource, but almost no one offered help or wanted to help, so as my time was short I just putted it there and quit working on it. I am very happy knowing the fixes and changes you did on OpenGLide, nice work, very …

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