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Re: dgVoodoo 2 for DirectX 11

Got Bejeweled Twist working. Indeed it can use D3D8 as well as D3D9 *and* D3D7. Disassembled it to find why its not working. Seems the amount of VRAM is a problem (GTX970, so 4GB RAM). Tried simulating in dgVoodoo 2 under its D3D8 mode with 64MB, got a error message about drivers being out of date …

Re: dgVoodoo 2 for DirectX 11

For some reason, for Bejeweled Twist, 3D acceleration is not able to be enabled in the ingame options. Thus, high resolutions and 3D screen transitions are unable to be used. Isn't accelerated mode driven by D3D9? Or I may mess that with Bejeweled 3. Its interesting. Has DirectDrawCreateEx calls …

Re: The best dos emulators out there besides dosbox?

(And before you say that level of accuracy isn't necessary: http://arstechnica.com/gaming/2011/08/a ... -emulator/ esp. the last page.) Oh **** me. Don't you dare get me ***************** started on that "article" written by a OCD nutjob. Point is: if you are not happy with DOSBox: rewrite it then. …

Re: dgVoodoo 2 for DirectX 11

A (maybe stupid) question: is Napalm Glide build an official 3Dfx driver build, whose extensions were never documented or is it some kind of "hacked" build for Glide64? I am actually in the dark as you are. :< All I know is that koolsmoky has been involved with Glide64 development since the …

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