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Re: Virtual printer

Thanks for tests, mirekluza.. Dungeon Hack isn't sending any data to printer, either. Also, in the debug window, I see a lot of "INT10:Unhandled mode 10 for scroll" error messages. Not sure what scrolling has to do with printing but this is probably corrupting the screen. I guess the game is also …

Re: Virtual printer

Thanks.. 😁 BMP because SDL already has a "dump BMP image" function.. 😀 Yes, there is no way to forward the data to the printer in an OS-indepent way. I'm currently looking for a GPL-library that has support for different OSes.

Virtual printer

I proudly present: The beta version of my dot-matrix printer emulation.. Main features: Support for most ESC/P commands Sans Serif, Roman, Courier and script font Bold, italic, superscript, subscript, condensed, double-width, double-height Different font sizes Underline, strikethrough, overscore ( …

Re: Pinball Dream Deluxe

Try to copy all files from the CD to a folder on your harddisk, remove the FLI/FLC files from there, then mount the folder as CDROM in DOSBOX. Or burn a copy of the CD without the FLI/FLC files. Or wait until support for BCD counters has been implemented. Or implement the support yourself.

Re: How to play prehistoric 2 in DOSBox 0.61

OMG it works! but how? This is a nice way around the "anti-debugger" protection of Prehistorik 2.. :) To get rid of debuggers, the game sets the INT3-vector to a memory location between F000:0000 and F000:FFFF. This is a ROM section in real memory and therefor cannot be changed by a debugger to …

Re: Return of the Phantom

Action wrote: Is this "CVS" version available in the downloads section? No.. Take a look at this thread: CVS Builds (once a week) But you should wait a few days before downloading the file. I just submitted a bugfix that solves the fading problem (so no need to edit the phantom.res then).

Re: Return of the Phantom

This seems to be same problem that you encounter with Dragonsphere (same producer and obviously similiar game engine). The games try to fade in some pictures and that function fails. The solution is also the same: Use the latest CVS version ( NOT DOSBOX 0.61 or earlier) and edit phantom.res with a …

Re: Virtual Modem

Still have to fix the last remaining bugs in that damn modem support, needs some kind of datarate limit since if the data gets sent too fast most modem programs just keep on getting data even with their internal buffers full. Here is a little proposal for such datarate limit. Basically, instead of …

Re: CVS Builds (every 2nd day)

SDL_net only works for me if I have both the SDL and the SDL_net headers in /MinGW/include/SDL. Having them in the include folder of MSYS doesn't seem to work. Since SDL_net is an add-on for SDL, it is also vital that SDL_net.h is never alone in an folder but is always accompanied by the original …

Re: Virtual Modem

Alkarion wrote: But wouldn't it be great to be able to use it with games, i.e. make the virtual modem interpret strings of numbers as IP-numbers with dots in between. And as far as I can see, it would also be quite easy to implement. You're right. I just submitted a patch that does that.. 😀

Re: Defender of the Crown - EGA version

Some debugging revealed: Starting at 8000:9573, the game is copying data byte for byte to 8000:0000 (probably some unpacking). It keeps the target position of the next byte to write as FAR pointer at 8000:0126. Unfortunally, that pointer is eventually overwritten and then points to the middle of the …

Re: Bypassing Dragonsphere Installation

I fixed the bugs that were causing problems. The game now runs smoothly with sounds and music in the CVS version (not 0.61!). Before you start the game the first time, open dragon.res with a text editor and replace all occurences of -o:1 and -o:2 by -o:0 . This will disable fade-ins. Otherwise, the …

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