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Re: backslash key in DosBox

Okay so I was using dosbox 0.74 on a windows 7 64 bit PC and it ran fine I changed the aspect ratio etc in the config file never had an issue with the keyboard until I recently upgraded to windows 10. Now I get ] instead of back slash and I can't get ` or ~ to work or + and the right shift does …

Re: dgVoodoo 2 for DirectX 11

Meanwhile I got the full version of Lego Island. I've just fixed it and seems to work OK. However I realized that the problem revealed needs some additional reverse engineering, but I don't want to do that for this (the next) version. hotspot positions appear to be slightly higher Same with native …

Re: dgVoodoo 2 for DirectX 11

Lego Island doesn't render any 3d elements and hotspot positions appear to be slightly higher than they're supposed to. Results using d3drm.dll from DirectX 6 (same result with the one from XP), game crashes using the d3drm.dll the game comes with (directx 5).

Re: dgVoodoo 2 for DirectX 11

Bad news for Lego Island (uses managed direct 3d, d3drm.dll), game won't start with the dll's in the game folder (config.exe runs but doesn't list dgVoodoo). I'm pretty sure the game pulls the list of Direct 3D devices from the registry. Filename lego-island-dgvoodoo24.png File size 24.58 KiB Views …

Re: dgVoodoo 2 for DirectX 11

"SMAA T2x, S2x and 4x can handle subpixel features, but these are not available in the injector" - CeeJayDK (SweetFX author) "SMAA allows multiple levels of quality when programmed directly into the game engine. Unfortunately RadeonPro can only use SMAA 1x quality" - RadeonPro website

Re: dgVoodoo 2 for DirectX 11

- KQ MoE (D3D) - I set vain useDynamicLighting to 1 in Options.cs, there was no dynamic lighting applied The option gets turned off again if you open the options screen. Make sure it's set to 640x480, probably easiest to test by starting a new game since you can see it on the wall right away. It …

Re: dgVoodoo 2 for DirectX 11

Had to test it again today since I was writing from memory. So when the mode is set to Windowed, it will switch fullscreen with the logo in the bottom right corner of the screen (rest of the screen black). When you uncheck Application controlled fullscreen/windowed state under directdraw then you …

Re: dgVoodoo 2 for DirectX 11

Hey Dege, any chance you can take a crack at the videos on KQ8 in fullscreen? For example, the intro video will play correctly in windowed mode with ddraw.dll but not in full-screen (you get audio but the screen stays black). I'm using Windows 8.1 x64/x86 and Win 7 x64 as my test cases.

Re: Sierra/Dynamix sound driver hacking

in DOS
Win versions play 16-bit. But DOS plays 8-bit, unless one has Pro Audio 16 card. Meh. You are right about QG4, it uses DACBLAST.DRV, DACPRO.DRV and DACPRO16.DRV, which are indeed SCI32 drivers, even on a floppy. LSL6 does have AUDBLAST.DRV in the low resolution CD version only. LSL6 high res has …

Re: Sierra/Dynamix sound driver hacking

in DOS
Noticed Sierra games use 16-bit DAC: - Eco Quest 2 - Freddy Pharkas - Leisure Suit Larry 6 - Pepper's Adventures in Time - Police Quest 4 - Quest for Glory 4 Win versions play 16-bit. But DOS plays 8-bit, unless one has Pro Audio 16 card. Meh. So how do you get 16-bit DAC for Quest for Glory 4 in …

Re: Sierra/Dynamix sound driver hacking

in DOS
Noticed Sierra games use 16-bit DAC: - Eco Quest 2 - Freddy Pharkas - Leisure Suit Larry 6 - Pepper's Adventures in Time - Police Quest 4 - Quest for Glory 4 Win versions play 16-bit. But DOS plays 8-bit, unless one has Pro Audio 16 card. Meh. So how do you get 16-bit DAC for Quest for Glory 4 in …

Re: Sierra/Dynamix sound driver hacking

in DOS
Attached find patch for Quest for Glory II . Because only two PCM sound effects are not recorded from the MT-32 (and yes, I went through all of them), just providing those two modified sound resources as separate files is the simplest option, certainly simpler than modifying the interpreter …

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