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Re: ykhwong's latest build?

The website could be temporarily unavailable due to the maximum daily web traffic limit. As I manually reset the traffic, it should work now. Awesome, thank you! Edit: Would this be the right place for a bug report? Your build from this January has an issue with the GOG versions of Secret Agent and …

Re: ykhwong's latest build?

truth5678 wrote: http://www.emucr.com/2013/05/ykhwongs-dosbox- … d-20130506.html Thanks! This one seems even newer: http://www.emucr.com/2014/02/ykhwongs-dosbox- … d-20140127.html Is emucr.com a trustworthy site?

ykhwong's latest build?

I wanted to download ykhwong latest build, but his site seems to be down - http://ykhwong.x-y.net/. Does anyone know if there's another place to find it? Alternatively, any other good DOSBox builds which have good support for direct3d filters (or at least openglhq)?

Re: xbox360 gamepad Wolf/Doom controls

In the mapper file I use for Wolf3D with the 360 controller I have LB for "Strafe Left" and RB for "Strafe Right". Can't turn while strafing though, so no circle strafing allowed. Also for responsiveness to turning I had to map the left stick to the arrow keys instead of the joystick axis.

Re: Fullscreen Problems

Warcraft 2 is 640x480, right? It will stay 640x480 whether or not you play in large or small screen. You will never get more visible area in a game just by going full screen. You can only do it by zooming out or changing resolution within the game itself, if the game supports it.

Re: Graphics Annoyance

Wait a second, I thought "aspect=true" was meant to preserve a game's original aspect ratio (so that 320x200 games are rendered as 4:3 instead of 16:10)? Anyway, if your monitor has an aspect ratio setting, turn it off and play the game full screen at a normal (i.e. 640x480, etc) resolution. Or you …

Re: Everything to do with scaling

I'm thinking that's mostly correct, but it might depend on the output method. For example, do GPU/drivers know how to do HQ scaling, or does DosBox end up doing extra work with the opengl-hq output method (in the CVS builds which support it.)

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