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Re: DOSShark for DOSbox 0.74

All right! Thanks to the included source code, I was able to find the reason. There was a variable missing in the "inject_thread" part. It always used the first line instead of advancing to the next. I compiled it again and now it works. This is so great!

Re: DOSShark for DOSbox 0.74

I just noticed something very strange: I don't seem to able to activate more than the topmost code in both versions of DOSShark. I mean I can activate them and they change from an X to an O but nothing happens. The code is correct because whenever I load it in an empty list as the topmost code, it …

Re: DOSShark for DOSbox 0.74

I know this thread is very old and I'm doing quite a bit of necromancy here. But I have to say: THANK YOU! This tool is exactly what I've been looking for! Sure, I could use Cheat Engine but then each time I play a game the memory adresses are different. Otherwise I have to fight around with …

Re: Direct3D patch

This is Pat reporting in about my 2xSAI-problem. Well, it remains a problem for me but now I'm fairly sure that my problem has nothing to do with 2xSAI, the direct3d-patch or DOSBox. I noticed the following in Flight Simulator 2004: When selecting a plane it no longer displays the plane in this …

Re: Direct3D patch

Finally a screenshot! I decided to post a screenshot form the title of "Dagger of Amon Ra", since it has two very different colors, so you can see the effect clearly plus it i suppoed to have a lot of clear lines, that are now dithered. I use a resolution of 640x480, which should be enough since …

Re: Direct3D patch

Well, I tried using three older versions of DOSBox but no cigar. I am sure, that at least with the 050630-build it worked before. So I guess, it's not a problem with the build nor with nvidia-driver. There are only two things remaining (as far as I can see): Number 1 - Something is wrong with my …

Re: Direct3D patch

Thanks for the suggestions. I'm currently not at home, so I'll try to post some screenshots later. My desktop is set to 32 bit color, so I guess that should not cause that problem. By the way, does 2xSAI need 32 bit color depth or does 16 bit suffice for a 256 color game? Yesterday, I tried DOSBox …

Re: Direct3D patch

Hi folks! I'm a long time DOSBox user and enjoy playing all my old games immensly. Usually, I download the newest CVS from gulikoza - thanks, by the way - and I know, that these versions are actually not supported. I didn't have time to play for a couple of months and basically just updated DOSBox …

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