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Re: Chasm The Dark Rift

If you are using a frontend, temporarily suspend doing that while troubleshooting, and make sure that the conf you post actually causes the problem. Along with that I'd recommend using default settings first. Gor example memsize. Also I wonder what config.com -securemode does I just ran the default …

Re: Odd problem with Alien Carnage

The last release (which was the base for the later free release) was bugged due to packaging, so try to find some older versions that may or may not have these bugs. It's funny you say this, because I remember playing Alien Carnage 1.0 (which is the basis for the freeware) back in the day (and both …

Re: Chasm The Dark Rift

The idea with attaching the conf was to get the settings AND the commands you're using (contained in the [autoexec] section of the conf) in one shot. Now, assuming default settings, what are the exact commands you're using to mount drives and run the game? I don't see how the paths I set in the …

Re: Chasm The Dark Rift

I can run the game with dynamic core, and I know others have as well. If settings in DOSBox cannot prevent the problem, there may be an issue due to the host. For example your i7 CPU, powerful as it is, may cause some problem with the version of GCC used to build the official 0.74 release. Have you …

Re: Chasm The Dark Rift

I think it's fairly obvious that you're not getting the same performance as others because you're not using dynamic core. You've said the game refuses to run with dynamic core (core=auto results in dynamic core in this case), so what exactly happens when you try? I've read a report that the game …

Re: Chasm The Dark Rift

Too many cycles can cause it to run slower if you're trying to emulate more than your system can handle. I aim for 40,000. Yep, and as I stated in my previous post I've been able to play other games like Descent etc. just fine at 100K cycles with no sound skips or anything. 40K is clearly not …

Re: Chasm The Dark Rift

Start with default settings. output=ddraw memsize=63 joysticktype=none In Game: Options Video Modes... 640 x 480 Flat I don't know what FPS it averaged. The graphics weren't jumpy or anything else that would have interfered with my enjoyment. Thus it ran nice. Not seeing any difference...and for …

Re: Chasm The Dark Rift

What precise settings are you using to get it to "run nice" - and how do you define "running nice"? 15/20FPS average? I say this because I have tried changing cycles, video modes, memory etc. to no avail - I simply cannot achieve acceptable performance at 640x480 resolution. My Specs: DOSBox 0.74 + …

Re: Odd problem with Alien Carnage

It's odd that I don't seem to see any other topics about this - if the freeware release had this very apparent bug, you'd think more people would have encountered it by now. I recently had the yen to play the game again, and have jumped through all kinds of configuration hoops to no end...it's a …

Re: Odd problem with Alien Carnage

No, he's talking about the save slots that allow you to save the level you are on, I'm referring to the "SAFE" terminals within the levels themselves that allow you to restart at that point rather than replaying the entire level when you die. Thanks anyway though. *EDIT* - Tried loadfix with 32K (64 …

Odd problem with Alien Carnage

I'm using the freeware release with DOSBox 0.74 + D-Fend Reloaded, and am experiencing a rather odd issue - I am on level 1.4, and after activating the first SAFE point, if Harry dies, the screen flashes a run-time error (reasonably certain it's error 203), and I restart the level from the beginning …

Re: The hatred of DosBox

If I could just show them my D-Fend list and how pain-free it is to add additional games....they could not have such a stupid arguement. Thanks for the post, I am relatively new to DOSBox and hadn't tried the program, and I can now say that it totally rocks - no more config changes + organization …

Re: The hatred of DosBox

If those people would bother to read the README, they would know that it takes a lot of processing power to emulate even a 486 box, and wouldn't have to bitch about the game not running correctly, besides, DOSBox is a work in progress, and as such, it is amazing how far it has progressed so far, …

Re: original Sound Blaster demo...

that is odd...works fine on 0.63 here, with Pro and SB16 setting (I'm sure it works fine with sound set as SB too) I do know that if you don't run SBTALK.BAT to initialize the voice driver before SBAITSO2.EXE you won't get any sound (I'm sure you did), but I was able to type my name and it worked …

Re: original Sound Blaster demo...

thanks man, I really appreciate this. Maybe I can wrangle the programs to work somehow, who knows, at least I will have them for future use. I remember playing around with Dr. Sbaitso back in the day. --EDIT-- The demo and Dr. Sbaitso work fine under DOSBox 0.63 - all you have to do is change the …

Re: original Sound Blaster demo...

I bet I have the original SB16 CD lying somewhere, provided it hasn't got dropped to garbage, that is. I will check later, when I arrive home. I don't remember to have seen the demo you mentioned, but the Talking Parrot rings a bell in my head. that probably wouldn't help, as to the best of my …

original Sound Blaster demo...

I apologize if this is not appropriate, but does anybody know where I could get the original demo program that came with the Sound Blaster years back? You know...the dancing blobs of color set to classical music, and then at the end you hear "Sound Blaster"....also, I am looking for the original …

Gravis Ultrasound problems...

I downloaded the gus411a-f files, extracted and installed the DOS drivers, went through the setup (skipping the IRQ errors) and everything. The only game so far that has used the Gravis Ultrasound normally is Realms of Chaos(and there is still crackling to be heard here), Raptor used it, but there …

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