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Re: DOSBox Game Launcher (DOSBox Frontend)

DOSBox v0.74-3 appears listed several times on the DOSBox builds section. And PC model templates show twice, associated with two different DOSBox v0.74-3 installations. As I proceeded with importing my old games to the USB pen, I noticed another issue. With every imported pack, DBGL keeps adding …

Re: DOSBox Game Launcher (DOSBox Frontend)

Hi folks. I am running the latest version of DBGL on Linux Mint 21.2. My kids each have their own Linux laptops and my intention is to make it easy for them to launch various educational and adventure games. The issue I am having is consistently getting results from Moby Games. For example, I am …

Re: DOSBox Game Launcher (DOSBox Frontend)

Calm down people. I've sent you a Private Message a few days ago, PerryRhodan. When I changed from D-Fend Reloaded to DBGL years ago I tried to use the conf files, there was an option to do It that DBGL was offering to me if I can recall correctly, but It couldn´t read the conf. files so I went one …

Re: DOSBox Game Launcher (DOSBox Frontend)

DBGL 0.98 was just released on the website, no changes since the last beta build. Please keep in mind that it now requires Java 17 or newer! For the upcoming release I'll try to focus on supporting more options from the various DOSBox forks that are floating 'round. Regards, Ronald

Re: DOSBox Game Launcher (DOSBox Frontend)

... my screenshots are displayed cut in half with only the bottom half showing. Also, when I click on a screenshot, it is displayed in the upper left corner on a huge black field. Actually, I found a workaround for this weird SWT bug. Screenshots should not be broken any more in this new beta build …

Re: DOSBox Game Launcher (DOSBox Frontend)

... my screenshots are displayed cut in half with only the bottom half showing. Also, when I click on a screenshot, it is displayed in the upper left corner on a huge black field. This appears to be quite an exotic SWT bug when using display scaling with Linux, see https://github.com/eclipse- …

Re: DOSBox Game Launcher (DOSBox Frontend)

Hi all, here's yet another beta build , containing: * a minor fix for exodos conversion and importing, certain pdfs were left out * the v6 media add on pack can now be imported * playlists are now imported as profile filters * very long filter queries could crash DBGL, also fixed Unfortunately, I …

Re: DOSBox Game Launcher (DOSBox Frontend)

Now how do I enable Vsync? If it it not automatically enabled when you associate the profile with the custom DOSBox version, it is probably a newly introduced dosbox.conf setting, not yet supported by DBGL. I'll focus on improving support for custom DOSBox versions, for the next DBGL release. ... …

Re: DOSBox Game Launcher (DOSBox Frontend)

Hi rfc, Thanks for the question. This comes up every once in a while, I'll update the documentation on the website. By default, DBGL will use ~/Library/dbgl to save its data on a Mac. On Linux it is ~/.local/share/dbgl (as defined in the XDG specification). For Windows machines, on the other hand, …

Re: DOSBox Game Launcher (DOSBox Frontend)

.. Moving straight on with beta 6 , slightly improving profile title readability in Gallery view when using dark mode on Windows. Also a few libraries were updated; SWT now requires at least Java version 17. This means that the next DBGL release will no longer work with Java 11, but will require …

Re: DOSBox Game Launcher (DOSBox Frontend)

Hi Achaen, Yes, DBGL has (limited) support for DOSBox forks such as Staging and DOSBox-X. They should work, but keep in mind that not all features may be implemented in the options screens. What Linux distribution are you using? With Fedora, I've configured DBGL like this: staging-linux.png As long …

Re: DOSBox Game Launcher (DOSBox Frontend)

Sorry to hear that. Please try starting DBGL with dbglcons.cmd in order to keep the debugging screen open, and report back with the stacktrace that you get when the application freezes. EDIT: Please also make sure that you have updated the .jar files in your DBGL/lib folder, as well as dbgl.jar.

Re: DOSBox Game Launcher (DOSBox Frontend)

- when you use relative paths, it breaks them... Thanks for your explanation, Red. The issue with your use-case is that you expect ANY file located on the drive on which DBGL was started, to be accessed 'relative'. Even if that means the file has to be reached by going 'upwards' (..\..\) in the …

Re: DOSBox Game Launcher (DOSBox Frontend)

- when you use relative paths, it breaks them when you use "grab". This is quite tedious to constantly fix. For example if I grab a ZIP file for the C drive I get: ..\..\ZIPs\CD Install\Caesar 2.zip But when I grab it to add an exe file to the Execute section, it changes it to : N:\Retro\MS DOS\ …

Re: DOSBox Game Launcher (DOSBox Frontend)

I've been heavily using DBGL lately since I restarted with my game database (I had 3000 games in my old one ...) because I moved to DOSBOX-X to have integrated MT-32, AWE64 and Sound Canvas 55 support not to mention shaders and ZIP overlays. I have a few suggestions of potential improvements. It's …

Re: DOSBox Game Launcher (DOSBox Frontend)

One issue, I get this Fatal Error message "Invalid CEN header (invalid zip64 extra data field size)" when I try to import three of the Ancient DOS Games game packs, the first (adg_collection.dbgl.zip), third and sixth packs. The other packs imported fine. Any thoughts on what's going on? It seems …

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