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Re: SBEMU: Sound Blaster emulation on AC97

tested sbemu 11alpha1. results: games: Wolfenstein3d: failure due to insufficient memory Chasm-The Rift: failure due to error 003 (I don't know what it is) DooM LEGACY v1.30: failure, hangs trackers: Scream Tracker v3.21: works great!!!!!! Fast Tracker v2.12: failure, hangs Impulse Tracker v2.15: …

Re: SBEMU: Sound Blaster emulation on AC97

Testing 10b4. 1. Fast Tracker v2.12 It works, but the soundblaster is not recognized. 2. Scream Tracker v3.21 Doesn’t work, it says “initialization...” and hangs. 3. Impulse Tracker v2.15 Works great. 4. CHASM - The Rift Doesn't start. But if you first run the command hdpmi32i.exe -d, it starts and …

Re: SBEMU: Sound Blaster emulation on AC97

Panties wrote on 2023-10-03, 08:03: If I use MSDOS 6.22, How to replace:- […] Show full quote If I use MSDOS 6.22, How to replace:- DEVICE=C:\SYS\SBEMU\jemmex.exe INSTALL C:\SYS\SBEMU\jload.exe C:\SYS\SBEMU\qpiemu.dll AFAIK, Jemmex.exe and jload.exe belongs to FreeDOS. How About MSDOS 6.22? No need …

Re: SBEMU: Sound Blaster emulation on AC97

Chasm: The Rift I was concerned about the lack of sound in this game using SbEmu. Game won't launch with "runtime error (0025) cannot initialize" error I thought there was a conflict between HDPMI32i.EXE (from SbEmu) and DPMI16BI.OVL (from the game). I gave the command "hdpmi32i.exe -d" after …

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