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Re: Question about XP Pc

in Windows
I tried using a laptop with 32bit vista on it and it still had massive issues with pre xp games so how can it be usable? The x86 ISA is backward compatible, so the CPU being 64-bit doesn't matter. Vista has issues because of the differences of the OS itself. You'd see the same problems if you …

Re: Upgrade to AWE64, or keep SB16 + Wavetable board?

My research says that the AWE cards are basically SB16s with their own MIDI synthesis built-in, but they need CPU power to use it. AWE32's synthesis is hardware based. Last I checked AWE64 has hardware synthesis for up to 32 voices. The extra 32 are software and rely on the CPU, but you can simply …

Re: NVME partioning advice

in Milliways
NVMe drives ARE SSDs. That's the communication/interface protocol. The form factor is called M.2; there are even SATA M.2 drives. The older form factor is called the same as HDDs, 2.5". As for partitioning, it could be of use like any other drive. I usually create two, OS/programs and data, so that …

Re: "Shader Model 2.0" games released in 2003

Minimum "100% DirectX 9 compatible card" and TNT2 in supported list, haha 😵‍💫 There are a lot of such confused requirements though The game probably needs one or more of DX9b's non-graphics APIs to function. To test you can install it on a system with, say, DX8.1. Just cancel DX9 installation when …

Re: "Shader Model 2.0" games released in 2003

Apparently it's about the drivers. Check out the system requirements for Vice City, you will need a DirectX 9 compatible graphics card and GeForce 3 or Radeon 8500 are specified. https://i.imgur.com/BTE5cs6.jpeg Nah, its a stupid they used to more or less describe generation of GPU. Vice City …

Re: "Shader Model 2.0" games released in 2003

So that's why I'm confused. If I get this right, the game might use some other DirectX 9 components, but Direct3D 8 for rendering? Correct me if I'm wrong, Shader Model 2.0 first appeared with DirectX 9, so games requiring DirectX 8 use Shader Model 1.2/1.3/1.4 Yes, the game might require a newer …

Re: "Shader Model 2.0" games released in 2003

Thanks, very helpful. I also noticed in the system requirements for some 2003 games they needed a "DirectX 9 compatible" card. Note that the DX listed in requirements is a terrible indicator of which D3D the game uses (DirectX and Direct3D are not the same thing), and even if you do figure out the …

Re: GeForce 4 MX440 on windows 98 SE

in Windows
512 MB system memory is a known limitation of 98. I don't know how the situation is when vram comes into the mix. Maybe try physically reducing the amount to 512 (remove memory sticks) instead of using MaxPhysPage. You don't need to install multiple DX packages. Each subsequent release includes the …

Re: GeForce 4 MX440 on windows 98 SE

in Windows
I forgot about mem and DX. 98 doesn't officially support more than 512 and it'd just be a recipe for headaches. There's no typical use case where you'd need more than that. I know that Voodoo3 drivers do install without the correct DX (the problems manifest afterwards) but it seems NV drivers need …

Re: GeForce 4 MX440 on windows 98 SE

in Windows
No need to delete the thread. Someone might still figure it out, and it could also be of use to others. Is the 98 install media you're using good? Maybe try another one? Are you installing any unofficial 98 updates?

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