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Re: dgVoodoo 2 for DirectX 11

Regarding refresh bug in Commandos 2: I'm encountering another issue regarding windowed mode. I've noticed that when switching to windowed mode (ALT-ENTER), the game does not refresh properly (cf. screenshot). More precisely, I have to move the mouse cursor to "reveal" the menu or the game map, …

Re: dgVoodoo 2 for DirectX 11

New Commandos 2 (Steam version) is working great with dgVoodoo2.....but I can't understand which D3D version it uses by default: RTSS can't show it :| (if I put your DLLs in the folder RTSS shows correctly D3D11). .....but resolution forcing causes a crash (CTD) after the intro videos, in the start …

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