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Re: DOSShark for DOSbox 0.74

Sorry to bother, but I've got another issue, this time with the korean game "Pee and Gity special": with DOSShark search function I think I've found the memory adresses of player 1 and 2 life counters (1byte 02D496 and 02D498); now, when I activate the code in single for player 1 OR player 2, it …

Re: DOSShark for DOSbox 0.74

Thanks for the reply and sorry if I'm dragging this out of topic. The game just exits due to DMA wrapping when the player collects the first item. The fix suggested is in dma.cpp, DMA_Init() change the call to DMA_SetWrapping(0xffffffff); so now can I ask if you have the already modified 0.74 ver. I …

Re: DOSShark for DOSbox 0.74

Thank you for the reply, so it's sure the problem is on my side, don't know, soundcard conflict perhaps? I searched on this forum: this was already discussed ( http://www.vogons.org/viewtopic.php?t=25008 ). So I guess my only viable options are a) change the source as suggested in that thread or b) …

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