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Re: Winevdm

in PC Emulation
Right now, only Battle Chess runs without sound due to the VM being run in Enhanced mode (this message is shown on start and when trying to enable sounds) This requires highly accurate 8254 emulation, this probably won't be fixed anytime soon if at all. and Darkseed II crashes upon start, just like …

Re: Winevdm

in PC Emulation
collector wrote on 2020-05-14, 19:45: but MMG Deluxe errors out. Works fine here. You using a updated build? https://ci.appveyor.com/api/buildjobs/3pl914o … master-1714.zip

Re: Winevdm

in PC Emulation
It might not work out of the box because there's a little bit of x86/x86-64 specific code in the TEB handling, the changes if needed there would likely be minimal, and in https://github.com/otya128/winevdm/blob/maste … msdos.cpp#L1642, only for MSVC and just a define to force the GCC path there.

Re: Intel 8259 response to lowering IR line?

in PC Emulation
That's what I see happening: https://raw.githubusercontent.com/qemu/qemu/master/hw/intc/i8259.c Function pic_set_irq, case /* edge-triggered*/ (which it should be in a PC-compatible)? It clearly sets it but doesn't clear it? Fair enough, it clears last_irr instead of irr. It's likely wrong though …

Re: Winevdm

in PC Emulation
The problem is the program is crashing before the log is flushed to disk so we can't see what is really happening. If you know how use a win32 debugger a backtrace of the crash would probably be helpful.

Re: Winevdm

in PC Emulation
Might help to see a trace. See the instructions at https://github.com/otya128/winevdm/blob/maste … E/bug_report.md .

Re: Winevdm

in PC Emulation
filipetolhuizen wrote on 2020-03-01, 23:05: Uninvited is crashing after playing any sound with the latest dev build. Without sound it runs fine. It doesn't crash for me. Just be sure that in Sound Setup, Windows sound is selected because none of the others will work.

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