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Re: Ghostbusters

Not a problem. See the attached. The screenshot(s) are really not doing the problem and the improvement justice as it doesn't capture the flashing as well as all the gameplay screens. The problem was much worse than the first screen capture highlighted and has improved much more than this attached …

Re: Ghostbusters

I presume the Tandy emulation under DOSBox is the 8086 variety. Setting Tandy as the machine type results in many horrid graphic corruptions starting with loading the car to all game play screens. Is there any way of setting or (If not emulated yet) plans of emulating a Tandy 8088 variety? Or is …

Re: Boulder Dash Series & PCJR

Also, if you're using the cracked Super BoulderDash (includes BoulderDash 1 and 2) version that seems to be common there's apparently something wrong with it (at least the copy I have); even on real hardware it doesn't work correctly with PCjr graphics and sound while the original disk works fine. …

Re: Ghostbusters

Sorry, I do not have a pcjr handy for me to check now; however, I do not recall it having vertical line corruption and choppy flashing like colors. Granted there may have been some flashing of solid red against the bottom during the street scenes, but the emulation of this feature is off and is …

Below The Root

DOSBox provides enhanced music and sound when machine is set to pcjr; however, unable to enable enhanced graphics regardless of machine type (cga, pcjr, tandy) all result in CGA 4 color graphics. Cannot enable the graphics/colors as seen here: http://www.mobygames.com/game/pc-booter/below-the-root/ …

Ghostbusters

Bottom of screen which shows score/status has 'flashing' corruption throughout the game while playing. Machine type is set to pcjr for best graphics and sound possible. A screenshot is attached but obviously cannot demonstrate the 'flashing'/corruption properly.

Boulder Dash Series & PCJR

Both games provide better (enhanced) graphics and sound than CGA when played on a PCJR. However, emulation of the pcjr in DOSBOX results in the following: Boulder Dash = Just CGA graphics and PC speaker sound. Boulder Dash II = B&W graphics and PC speaker sound. For reference please see here: …

Re: Oil's Well Still Freezes

1500 cycles worked, thanks for the advice. Even 1000 cycles worked. This is a nice workaround until the problem is fixed. Hopefully it can be looked at and the machine/video emulation corrected so you don't have to start with such a high cycle count for the game, only to have to lower it due to the …

Re: Oil's Well Still Freezes

Thanks for the reply, but I already tried increasing and decreasing by 50 between the values of 100-500...No luck. Also, some other interesting results when setting the machine type to something besides cga : tandy = Black and white screen freezing at the "Level 1" flashing. pcjr = Full color …

Oil's Well Still Freezes

Oil's Well still freezes in DOSBox under 0.74. It happens using Composite mode with the flashing of "Level 1". Is there any idea what is causing this and how difficult it would be to fix? Here's a capture of the title screen from Moby: http://www.mobygames.com/game/pc-booter/oils-well-/screenshots/ …

Re: Strange graphic flicker in DosBox

Awesome! Thanks for the information and the posting of the file. It fixed the graphical glitches I was having in KQ VI as well. For the record, the following Sierra games also utilized the same VGA320.DRV file, and per my collection are dated older (And possibly glitchy as well): Leisure Suit Larry …

Re: N I T E M A R E - 3 D and 0.74

Harekiet wrote: DOSBox realizes that the game is too horrible to continue, sorry. Very funny. Seriously, any thoughts as to what would cause the game to run fine for ~7 minutes and then suddenly crash? Where or what you are doing in the game does not matter. DOSBox crashes with no explanation or …

N I T E M A R E - 3 D and 0.74

After ~7 minutes of playing, DOSBox crashes, the system returns to the Windows desktop with no error message(s) present. OS = XP SP3 For those unfamiliar with the game: http://www.dgray.com/n3dpage.htm http://www.mobygames.com/game/nitemare-3d http://en.wikipedia.org/wiki/Nitemare_3D

Re: 0.74 Regressions

This is fixed in SVN r3611, thank you. Having this rectified along with all the other fixes in 0.74 (Jungle Hunt works, Spy Hunter, RIver Raid and Pitfall II no longer scramble/jitter towards the bottom of the screen when scrolling vertically) is greatly appreciated.

Shinobi - Status Line Display Issues

In Shinobi* selecting CGA or Tandy 4-color you see your status line completely. However, if you select either MCGA or EGA, only 1/3 of your status line information is displayed. The other 2/3 is "cut out". As a side note, the game's display places status line information at the top of the screen on …

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