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Re: Direct3D patch (Host)

For me, the OpenGL.CRT shaders looks better the higher the window resolution is. It may be worth mentioning that the OpenGL.CRT in bsnes does not suffer from the issue of artifacts/garbage on the right and bottom. This seemed to me too to indicate that some buffer needed to be cleared, but after …

Re: Patch for OpenGL fullscreen bug

I was just going to link to http://www.si-gamer.net/gulikoza/, then I noticed it was you! This is the GLSL shader being used in that screenshot: https://gitorious.org/bsnes/bsnes/blobs/5e828bd64fef1aaf0e0a14553c8454b9db11d816/snesshader/caligari-scanlines.OpenGL.shader You can try converting it to …

Re: Patch for OpenGL fullscreen bug

I have a similar issue (in 0.74-1 *and* SVN head) when using output=opengl|openglnb, aspect=true, and running fullscreen. What should be two black bars on the right and left of the screen are instead artifacts. Usually, these artifacts are easily recognizable as graphics from previously run games. …

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