Re: Scaling doesn't work with "vgaonly"
Posted on 2010-10-15, 22:12
Yep, I tried every svga_ option available. With all of them, moving the mouse makes DOSBox go totally idle (nearly 0% CPU) and as a result the game stalls. It's the only game where this happens. Anyway, the actual issue is why "vgaonly" has a fixed output size and isn't scaled, which is puzzling.