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Re: Native DOS games with framerate display built in

in DOS
Yes, I did exactly that, but no white dot only the black grids there. in devparm mode, you can also press f1(used to be help screen) to capture a screenshot in pcx format. if you look more closely at the buttom left, you should be able to find out that there is only 1 white dot with all other dots …

Re: Native DOS games with framerate display built in

in DOS
GunKneeNeon wrote on 2023-12-04, 03:20: leileilol wrote on 2023-12-04, 02:42: Post-running results != displaying framerate I got the info from this video. The method posted by @noshutdown doesn't work for me. There is no white dot whatsoever, just some black grids. i said run: doom -devparm then …

Re: FastDoom. A new Doom port for DOS, optimized to be as fast as possible for 386/486 personal computers!

For VGA cards the only way to do 160x100@256 is by reducing the rendering resolution and doubling drawn vertical pixels in software because the minimum resolution is 320x200 on 256 colors with VGA hardware (unless there is some trick I don't know). i think thats what i intended to mean. There is …

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