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Re: dgVoodoo 2 for DirectX 11

Hello, First I like to thanks you for this project, is really useful for me and I think many other peoples. Next I want little help with fixing Resident Evil 2 hardware modes, I get "Failed to initalize DirectX" in any of hardware modes in RE2 Platinum and japan Sourcenext re-relase hangs when …

Re: Where are the patches ?

It appears that glide is broken. The latest gulikoza build works however yours either crashes completely whenever glide is activated, or when running dgvoodoo it flashes "glidedll out of memory" for a split second and games don't detect it. Yeah, dgvoodoo seems crash with latests glide patch, but …

Re: Where are the patches ?

So if SDL way is better, please tell me what to patch in SDL (maybe some diff ?) EDIT: ok, after few days of searching for patches (thx gulikoza), compiling, and fixing errors, there is my build of dosbox. I named it UBER BUILD because my main goal is to implement all patches in one build. DOSBox …

Re: Where are the patches ?

Basically what I did in my SDL build is force windib when d3d is used. There's no advantage of using directx when D3D is used since it handles the drawing by itself and ddraw surface just gets in the way... So this can be done in dosbox ? In sdlmain.cpp: SDL_QuitSubSystem(SDL_INIT_VIDEO); putenv(" …

Re: Where are the patches ?

I can't find a patch to SDL that allows SDL_VideoDriver=directx with direct3d and glide. My build on fullscreen shows black screen, on console there are errors "D3D:Device Lost" ... Setting SDL_VideoDriver=windib fix this, but seems there is a SDL patch to this fix this error. Also I create reverse …

Where are the patches ?

I want to build experimental SVN version of dosbox, but cannot find patches like PhysFS etc. and some of patches seems to be quite old like Direct3d and glide, seem a 0.73 build with them is newer. Can anyone send me newest possible versions ?

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