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Re: Mapping diagonal directions?

Numpad 1, 3, 7 and 9 are used for aiming or moving in all directions: Contra (to aim in all directions) Dark Castle (aiming in all directions) Indiana Jones and the Temple of Doom (can circumvent this by mapping joystick input instead) Le Fetiche Maya (movement, no workaround found) Numpad 7 and …

Mouse autolock=true too fast when using VNC

I would like some tips for what I can do here. I would love to play DOS Games on my home computer while I am connected through VNC, but for me the mouse sensitivity becomes extreme with autolock=true, making the cursor almost impossible to use unless I turn that off. For now I have to put autolock …

Re: D-Fend Reloaded (DOSBox frontend)

If I'm understanding this correctly; you're modding D-Fend Reloaded to allow for the addition of MAME and other games? So in other words, in addition to being able to add a DOSBox and ScummVM profile, you'll be able to add a MAME profile, among others? No. What we set out to do was to build …

Re: D-Fend Reloaded (DOSBox frontend)

I was experimenting with the archive mount feature and with the "ease of use" philosophy in mind I felt that the setup of archives could have been smoother. Preferably I would have prefer to just pick the Program File, Setup File, Archive file and let D-Fend figure out the rest. Also the current …

Re: D-Fend Reloaded (DOSBox frontend)

We don't support "abandonware" here. That post was deleted since that's all it was concerned about. This thread is for D-Fend Reloaded not for promoting or supporting "abandonware". The outcome is D-Fend profiles with snapshots to complete preconfigurations already offered by DFend (thus allowing …

Re: D-Fend Reloaded (DOSBox frontend)

I have teamed up with pycur to produce a library for D-Fend Reloaded, making DOS-games as accessible as frontends like MAMEUI (arcadegames), Gamebase 64 (Commodore 64) and FS-UAE (Amiga). What it looks like The goal is to build a library of preconfigurations with snapshots. To accomplish this we …

Re: *New* AESOP_16, AESOP_32 engine thread (Eye of Beholder 3, Dungeon Hack)

in DOS
You are right, that sounds terrible. Can you test the very same installation you are using here on a real windows 0.73 DOSBox? If it works in Win DOSBox 0.73, we know that the installation is 'correct' for use in DOSBox, but that this is indeed incompatible to real SB16 or whatever version you are …

Re: *New* AESOP_16, AESOP_32 engine thread (Eye of Beholder 3, Dungeon Hack)

in DOS
When do these pops happen? In my game the game pops when MIDI goes on and off, but that's about it. I also noted that the audio is especially bad in Warriors' Tomb, mostly thanks to the monsters sound there, but gets better later on. Look at my playthrough on youtube (link in my first post here) and …

Re: *New* AESOP_16, AESOP_32 engine thread (Eye of Beholder 3, Dungeon Hack)

in DOS
With a lot of testing, I found out that the previous procedure was wrong. Ignore my previous instructions and instead take INTERP.EXE and MCGA.DLL from runtime.zip (look above). I wish mirekluza was here to set things straight. Note that if you follow the instructions in the post from 2009-1-22 @ 08 …

Re: *New* AESOP_16, AESOP_32 engine thread (Eye of Beholder 3, Dungeon Hack)

in DOS
The version I ended up with had copy protection when I tried it, so I had to use the fix from stanislavs site. There's only one single check in the entire game though. To set the sound, type SOUND at the prompt inside the EoB3 folder. I used MT-32 with Timidity++ with Shane's Soundfont and it seems …

Re: *New* AESOP_16, AESOP_32 engine thread (Eye of Beholder 3, Dungeon Hack)

in DOS
I finished the entire game with AESOP/32 and published my playthrough on youtube: http://www.youtube.com/view_play_list?p=3E2550459C8A4766 With AESOP/16 I had many problems, even in DOSBox. With AESOP/32 the game feels almost as fast as the first two games in the series and the choppiness/slowdowns/ …

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