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Re: Glide patch

That worked! I just added the glShadeModel(GL_SMOOTH) at the end of the InitOpenGL() function, and now looks correct at startup. Thank you, gulikoza! Also, I modified openglide to calculate the horizontal resolution at 16:10 rather than 4:3 to make it fill the screen on my laptop (This was active in …

Re: Glide patch

I am having an odd graphics glitch in tomb raider using this patch. When I first start tomb raider, it seems to be plagued by these odd triangular shadows. They shadows jump on and off during play. As a workaround I have found that if I either go into Lara's Home or start a new game, the problem …

Re: 3dfx voodoo chip emulation

Wow, I haven't looked at dosbox in quite a while, and today I visit an find this thread! Congrats on all the impressive work done here. kekko, the experimental "force resolution" is something I have wanted for a very long time! I can't wait for that part of the patch! 😀

Re: Redneck Rampage cd audio oddity

I mount the CD like this: IMGMOUNT D "/home/johnm/Games/RedneckRampage/rr.cue" -t iso -fs iso This is what the cue file looks like: FILE "rr.bin" BINARY TRACK 01 MODE1/2352 INDEX 01 00:00:00 TRACK 02 AUDIO INDEX 01 24:45:29 TRACK 03 AUDIO INDEX 01 28:33:31 TRACK 04 AUDIO INDEX 01 31:37:33 TRACK 05 …

Redneck Rampage cd audio oddity

I've got Redneck Rampage running really well in dosbox-0.73. The one oddity is that when a track finished playing on the cd audio, it never starts another track or restarts the current one. I can bring up the in-game menu and select the "8-track player", and select other tracks which play with no …

Re: Glide patch

Hi gulikoza, Would it be possible for you to post the patch to the experimental openglide that you mentioned back in July for rendering a game at a higher resolution that it was originally intended? It would be great to run Tomb Raider in something higher than 640x480. Thanks.

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