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Re: DOSBox Feature Request Thread

1. Please include support for Teledisk 2.1x images, and maybe other advanced floppy copiers like Floppy Disk Analyser 6.1, DiskDupe 7 Pro, etc. These copiers may correctly make images of retail floppies with copy protection, such images are used for 100% preservation. 2. Make support for aspect=true …

Mounting of empty virtual CD-drive

In 0.74 during _mounting_ of empty virtual CD-drive (Alcohol 120%) it says "Instert Disk". But I'm not accessing to virtual disk by command like " :", just mounting it. Previous version 0.73 not did so during mounting process. If it's not hard, please make as it was in 0.73, - it was more …

Re: Aspect correction in text modes

Most normal text modes are forced to 1:1 aspect ratio. I think that was done because the blending of pixel rows that occurs with aspect correction can look rather ugly in windowed mode unless you're scaling up (e.g. "scaler=normal2x forced") "aspect" option should work for text modes, not only for …

Aspect correction in text modes

dosbox 0.74 Aspect correction in text modes not work (setting "aspect=true" do nothing). There are textmode games, so it's important. example (application): Scenario/Savegame Editor (http://dune2k.com/Duniverse/Games/DuneII) P.S. monitor CRT, 4:3

Re: Difference in core: normal & simple ?

> What setting have better game compatibility? normal or dynamic depending on the application and the host cpu. Platform: IBM PC, cpu: Intel Core2. According to docs I saw the only good thing in dynamic mode is speed, not compatibility. As I've understood from the answer "normal mode" is better in …

Re: PCI sound in DOS

in PC Emulation
Speaking of old games, AWE is not even SB Pro compatible nor GM compatible. I heard something like, but myself never met games where was no SB16, was SB Pro, and AWE did not worked as SB Pro [how many are such games is a good question]. GM is not very important, for me at least, I like FM music - …

Re: PCI sound in DOS

in PC Emulation
elianda wrote: it's probably not from Creative There were different cards from Creative. But if to have only one sound card - AWE is the best for DOS sound, giving good quality and excellent compatibility with old games.

Re: Ultrasound PnP and High IRQ Games

in PC Emulation
aleksej wrote: PnP DOES support IRQ below 10 Good news, thanks. But this page have other opinion: http://www.csoon.com/issue13/ultrapnp.htm so, I need additional sources to check. Maybe it depends on card's revision or drivers version.

Ultrasound PnP and High IRQ Games

in PC Emulation
Ultrasound PnP (UPNP) have hardware compatibility with Ultrasound Classic, but it's not 100% due to fact that UPNP does not support IRQs < 10. Some games require IRQ < 10, so if such games have Ultrasound support - it will not work with UPNP (some of them may be fixed and so get working with " …

Re: PCI sound in DOS

in PC Emulation
MikeRoz wrote: I just bought a Pentium III machine with four PCI slots. Obviously this isn't ideal for DOS, but I'm going to try my best to make do. The best decision is to buy a MB with ISA for PIII + Creative card.

Re: Glide-only Games

in PC Emulation
temptingthelure wrote: So, does this apply too to blood, then? I mean with glide enabled. Blood with 3dfx-patch has no voxels too. Build engine games have maybe the worst implementation of Glide support and their software versions are better to play.

Re: Glide-only Games

in PC Emulation
Davros Great thanks for game titles, but I need to check them. EF2000 *not glide exactly as it sent commands directly to the voodoo card. Dreams to Reality *possibly the same as ef2000 As I know there were some games that used statically compiled Glide, maybe you are right and some were programmed …

Re: Glide-only Games

in PC Emulation
rcblanke wrote: http://www.si-gamer.net/gulikoza/glide.html I know glukoza's list, some games there are what I seek, but not all (for example LoL2 have d3d in win). That's a list of games mainly wich have glide in dos, a little in windows, but not a list of glide-only games.

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