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Re: Zeckensack's Glide Wrapper

No, after dege's changes that's not necessary anymore :happy: 0.80b As the name implies, this is a small incremental update. Fixes the most ovbious bugs that were in 0.80. Changelog . I've also changed the DLL install target to \WinNT or \Windows on Win9x. Leftovers from previous versions of my …

Re: A glide wrapper for DOS programs

I only use VDD mode as server mode says it cannot start! Here's my problem: take a Windows game like NFS2SE, put dgVoodooSetup.exe, and glide2x.dll in the game folder and run dgVoodooSetup.exe then the game will use those settings (no other games will). For DOS games I put dgVoodooSetup, glide2x. …

Re: Zeckensack's Glide Wrapper

Thanks Reckless. But how would I get of this mess if I want to put the DLLs into a system wide search path? Do it the ATI way, and add my install dir to the path? I'd rather not, if I don't absolutely need to ... Windows has always had a strict search path. If the path isn't hardcoded (which it …

Re: Zeckensack's Glide Wrapper

A couple of notes: 1. dgVoodoo you put all the relevant files in C:\WINDOWS not windows\system32 so they won't actually overwrite yours. I'm not sure which wrapper gets preference then when a Glide game triggers though... 2. dgVoodoo CAN be installed per game. In fact for games such as NFS2SE I …

Re: Zeckensack's Glide Wrapper

I noticed that the textures are still too low resolution in Boss Rally (dgVoodoo draws them full resolution but shows black screen when you switch to the view with a rear-view mirror!). Whoops. If only there was a demo of the game :s-face: There is one BIG problem with this wrapper though. It …

Re: Zeckensack's Glide Wrapper

0.80 is out at the usual address . The changelog is much too long to post :oops: edit: Direct link to changelog Kaminari, That updated Tomb Raider screenshot of yours ... a Geforce card, right? Should be fixed now, or at least I hope so. That's the "lose hardware palette during close/reopen sequence …

Re: A glide wrapper for DOS programs

Dege, regarding that swimming texture thing and w buffering, I'd like to ask you some questions :) 1)Do you monitor grHint(GR_HINT_STW_DIFF_TMU0)? 2)Why does w buffering interact with texturing in your implementation? It doesn't have to :) I'm not too familiar with D3D texture addressing, but in …

Re: Zeckensack's Glide Wrapper

Ah, I'm late to the party :) Glide3 support is somewhat deliberately crippled. As some of you may know, Glide3 vertex layout stuff is much more complex than Glide2, and I haven't implemented much of it. What Diablo 2 uses is fully generic, so it doesn't just support that one "fixed" vertex layout, …

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