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Re: DOSBox Game Launcher (DOSBox Frontend)

Hi Ronald, wonderful: all 3 problems are fixed with 0.79f! - links are followed - links are opend in the correct application - "open game folder" and "open captures folder" opens the correct folder in Dolphin Thanks! :) Will these fixes go into 0.80? When will you release the next stable version? …

Re: DOSBox Game Launcher (DOSBox Frontend)

I'm running DBGL 0.79 on Debian 8.1 (Java 1.7 U79 64-bit). The games run fine. However, any custom link I include for a profile (e.g. a manual or a secret guide), nothing happens when I click on that link. Also, when I right-click on a game and select "open game folder" or "open captures folder", …

Re: DOSBox Game Launcher (DOSBox Frontend)

Hi rcblanke, you're right, it doesn't work because the DBGL DOSBox was compiled on a different system. Debian 5 comes with DOSBox 0.72. DBGL doesn't find it automatically, but if you tell it the path /usr/bin and the dosbox.conf from the 0.74 version, then it runs fine. Anybody knows if there's a …

Re: DOSBox Game Launcher (DOSBox Frontend)

Hello, I'm running DBGL (latest version) on Windows XP and Debian 7 without any problems. Now I want to make it run on an older Notebook with Debian 5. Trying to do this with the system provided free Java version I get this just after launching the dbgl Script: Launching DBGL using null-Bit VM 1.5.0 …

Re: Direct3D games in DosBox

I've applied the patch to the 3858-build, but the make process ends with two errors: In file included from voodoo_opengl.h:33:0, from voodoo_emu.cpp:81: voodoo_vogl.h:28:34: error: ?void (* glActiveTextureARB)(GLenum)? redeclared as different kind of symbol In file included from /usr/include/SDL/SDL …

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